Fighter
Base Class: Fighter

You are the living Armory.  Your weapons are your source of strength. You know every aspect of a sword, every ring of a glaive, every twang of a bow. You see the strength and weaknesses of each weapon and know how to counter them.  

Living Armory

Starting at Level 3 you can carry up to 2 weapons without them counting to your encumbrance, this number increases to 3 at level 7 and then 4 at level 11

Right Tool for the Job

As a bonus action you can make an attack with a weapon you don't have equipped from your inventory.  You do not get proficiency on the strike and the weapon becomes your equipped weapon.  You can do this 1 + your Strength Modifier per long rest 

Adaptable Warrior

You gain an additional fighting Style from the Fighter Fighting style list and you can change 1 of them per long rest. \

Also as a reaction, if an attack against you shares a dmg type with a weapon in your inventory you can impose disadvantage on the attack.  You can do this 1 + your strength mod per short rest)

Improved Right Tool for the Job

Starting at Level 10 you gain proficiency on your Bonus Action attacks when using your Right Tool for the Job, in addition you recover uses 1d4+1 uses after a short rest 

Every Weapon Has a Story

Once per long rest you can examine a weapon, after 30 minutes of uninterrupted  examination you learn anything you would find about the item as if you had cast the spells Identify and Legend Lore.

The Sound of Ringing Steel

You have honed your skills, your weapons have become not only something you use but an extension of who you are.  

As a bonus action you become a living weapon,  You can choose a different weapon in your inventory for each attack action you make, all weapons ignore Damage Resistances, and your critical range is a 19-20 while in this state. This ability ends at the end of your round and can only be used once per long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
10/17/2020 3:34:10 PM
11
1
1.0
Coming Soon

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