Base Class: Barbarian
Saffron tugged at the side of her hood, as the lantern light casted a shadow across her furrowed brow. Another day spent trying to appease the snobs from the Upper City. She spent hours every day toiling away in her workshop getting all the finely etched details into the backs of those chairs and her lungs still burned from blowing the glass ornaments her client requested. She did not put in all that work to listen to some pompous ass, who has likely never lifted a hammer, tell her that her furniture had "shoddy craftsmanship" or that it was "glorified firewood." Her fury bubbled in the pit of her stomach as she slid into the basement of a nearby tavern. The muffled sounds from the tavern above occasionally tickled her ears as she made her way into the room below. Glancing around, Saffron noticed most of the regulars were back tonight as she set down her lantern and pulled off her cloak. Her jaw clenched together as thoughts of her sale from earlier filled her mind as she waited her turn. Finally her rage burst forth from the pit in her stomach when she stepped into the ring. Fists flew, jabs thrown, and taunts exchanged. When her uppercut finally made contact, Saffron did not see the face of the bearded man in front of her but rather the visage of the arrogant noble from this afternoon.
The Path of the Pugilist is for the barbarians whose feral nature is not damped by their urban environment. The rage that fuels your primal instinct boils under the surface waiting for it's opportunity to be unleashed. Pugilists learn to channel that anger into their fists for quick strikes with devastating results.
The Hands on Approach
Starting when you choose this path at 3rd level, your proclivity for unarmed combat has caused you to dish out more damage with your unarmed strikes. You may roll a d4 in place of your typical damage for your unarmed strikes. While raging, you may use your bonus action to make an unarmed strike.
Damage for your unarmed strikes increases when you reach 6th level (d6), 10th level (d8), and 14th level (d10).
Float Like a Butterfly
Beginning at 6th level; whenever you take the Dodge action, you can use your reaction to make an unarmed strike against any creature that misses you with an attack until the beginning of your next turn.
Close Combatant
While raging you have advantage on saving throws against being stunned, grappled, or knocked prone.
Sting Like a Bee
When you successfully land a critical hit against a creature with your unarmed strike, the creature must succeed on a Constitution saving throw. If the creature fails its saving throw, it is stunned until the end of your next turn. The saving throw DC is calculated as follows: save DC = 8 + your proficiency bonus + your Strength modifier
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Posted Oct 20, 2020*The lantern light cast a shadow
Sorry y'all threw this together at 4am so the spelling may have fallen short in some areas.