Paladin
Base Class: Paladin

While most Paladins devote themselves to a religious order or to a liege lord, others choose to oppose the forces of law and order in defense of the vulnerable and exploited. Some view these rebellious knights as no better than an oathbreaker, but the truth is that they have devoted themselves to a higher ideal. In defense of the weakest in society, they fight the strong. In order to improve the lives of those at the bottom, they topple those at the top. To create a better world, they will tear the old one down.

Tenets of Insurrection

Paladins committed to insurrection follow these tenets:

Liberate: Free those who have been enslaved or oppressed and empower them to defend their freedom.

Resist: Defy tyrants, organizations, and systems which exploit the powerless. Renounce them and do not serve them.

Unite: Many can overcome what an individual cannot. Draw strength from allies and lend strength to others.

Demolish: Tear down the symbols of authoritarian power and dismantle systems of oppression.

Rebuild: When the old authorities have been removed, create a new and better world to replace it.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Iconoclast. As a bonus action, choose a creature as the target of your Iconoclasm.  The next time you hit that creature with an attack, you may add your Paladin level to the damage roll. Additionally, any of the target's allies who can see you within 15 feet of the target also take Psychic damage equal to your Charisma modifier (minimum 1).

Power to  the People. Choose up to eight creatures you can see, including yourself. Until the start of your next turn, your Charisma modifier is added to any damage rolls made by those creatures.

 

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

bane, sanctuary

5th

enhance ability, magic mouth

9th

beacon of hope, wind wall

13th

freedom of movement, resilient sphere

17th

hallow, transmute rock

Aura of Defiance

Starting at 7th level while you aren't incapacitated, your commitment to your cause empowers you and your allies to fight through oppressive forces. You and any creature of your choice within 10 feet of you have resistance to psychic damage and advantage on saving throws against being charmed or on rolls to resist being grappled or shoved.

At 18th level this aura increases to 30 feet.

 

Dismantler

Starting at 15th level, you deal double damage to objects and structures. This benefit extends to any creatures you choose with your Power to the People Channel Divinity option while that effect lasts.

Revolutionary Spirit

At 20th level, your embodiment of your ideals makes you a driving force in the struggle against oppressive powers. As an action, you gain the following benefits for 1 hour:

  • You are immune to the prone, restrained, and paralyzed conditions.
  • Your Charisma score temporarily increases by 4 (mod. +2) even if this raises your score above 20.
  • Your allies receive temporary hitpoints equal to your Charisma modifier (minimum 1) when they end their turn within thirty feet of you.

Once you use this feature, you can't use it again until you finish a long rest.

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