Base Class: Wizard
You can put a magic in a machine.
Imbue Machine
Starting at 2nd level you can cast a spell (above 0th level) into a machine you've made. To enchant the Item, you must spend coins on materials to make the machine. the more expensive the materials, the more compatable the spell will be with it. you will also need to spend (1x spell level)hours. In addition you must spend the money/ time that the spell requires to cast.
1 copper (times spell level)-- 1/8 spell effect
1 silver (times spell level)--1/4 spell effect
1 gold (times spell level)--1/2 spell effect
1 platinum (times spell level)--1x spell effect
Mechanical soul
Starting at level 2 you can find the humanity within machines. When a spell is targeting creatures/humanoids, you can count a construct as a creature.
Mechanical weakness
Starting at 6th level you understand machine's weaknesses. When targeting a construct with a spell, you roll at advantage to hit/They roll at disadvantage to save.
Mechanical Servant
As a bonus action you can command the servant to move or take action, additionally you can use your imbue machine skill on it, making it so they can cast the spell you prepared (as an action)
Overchannel
You can use magic to temporarily disrupt a construct's machinery causing it to be blinded and deafened.
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