Base Class: Druid
These druids bond with a Echo Image of themselfs that harbors the destructive power that gravity imposes on reality itself, allowing the druids to use their power to create controlled distortions of time-space that help nature and matter to withstand the quantum manipulation.
Circle Spells
You have formed a quantum bond with a Echo image of yourself. Your link with this manifestation grants you access to certain spells. At 2nd level, you learn the Sapping Sting cantrip.
When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of Echo Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.
Circle of Echo Spells
| Druid SPELL Level | Spells |
|---|---|
| 3rd | gift of alacrity, fortune's favor |
| 5th | gravity sinkhole, temporal shunt |
| 7th | gravity fissure |
| 9th | reality break, darkstar |
Summon Echo
You can summon the Echo Image bound to yourself. As an action, you can expend one use of your Wild Shape feature to summon your Echo Image, rather than assuming a beast form.
The echo appears in an unoccupied space of your choice you can see within 30 feet of you. Each creature within 10 feet of the echo (other than you) when it appears must succeed on a Constitution saving throw against your spell save DC or take 2d10 force damage generated by the time-space distortion field that the Echo generates.
The Echo Image is friendly to you and your companions and obeys your commands. See this creature’s game statistics in the Echo Image stat block. The echo’s appearance is exactly equal to yours, except the fact that it is a blurring image of yourself.
In combat, the Echo Image shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.
The Echo Image manifests for 1 hour, until it is reduced to 0 hit points, or until you use your Wild Shape again.
ECHO IMAGE
Medium elemental, any chaotic alignment
Armor Class 13 (natural armor)
Hit Points equal to the Echo’s Constitution modifier + your Wisdom modifier + five times your level in this class
Speed 30 ft.
Saving Throws Dex +4, Con +4, Wis +4
Skills Nature +4
Damage Immunities force
Condition Immunities charmed, frightened, grappled, prone, restreined
Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak
Challenge n/a
Quantum Bond. The following numbers increase by 1 when your proficiency bonus increases by 1: the Echo's skill and saving throw bonuses above, the bonuses to hit and damage of its Wave-Matter Duality, and the bonus to damage of its Quantum Superposition.
Actions (Requires Your Bonus Action)
Wave-Matter Duality Ranged Weapon Attack: +4 to hit, range 30 ft., one target you can see. Hit: 1d6 + 2 force damage.
Quantum Superposition (Recharges after a Short or Long Rest). The Echo and each willing creature of your choice within 5 feet of it teleport up to 30 feet to unoccupied spaces you can see. Each creature within 10 feet of the space that the Echo left must succeed on a Constitution saving throw against your spell save DC or take 1d6 + 2 force damage.
Enhanced Bond
The bond with your Echo Image enhances your destructive and restorative spells. Whenever you cast a spell that deals force damage or restores hit points while your Echo Image is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled.
In addition, when you cast a spell with a range other than self, the spell can originate from you or your Echo Image.
Distortion Field
You gain the knowledge of how the Luxon Beacons works.
When a creature (of your size or smaller) that you can see dies within 30 feet of you or your Echo Image, you can use your reaction to snare the soul of that creature in that exactly space creating a distortion on the time-space field.
When a creature you can see enter this distortion field, the creature regains hit points or takes force damage (your choice) equal to 2d10 + your Wisdom modifier. The distortion field vanish after a creature has touched them or after 1 minute.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Reality Alteration
Your comprehemption of Dunamancy and the Luxon Beacons is exceptionally greater, even fatal blows only trigger the manipulation of reality that you now are able to do.
If you drop to 0 hit points and don’t die outright, you drop to 1 hit point instead and gain temporary hit points equal to five times your druid level, and each creature of your choice within 30 feet of you that you can see takes force damage equal to 2d10 + your druid level.
Once you use this feature, you can’t use it again until you finish a long rest.
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