Base Class: Rogue
The Bloodharbour Ripper stalks the shallowy depths of the ocean, hunting those who dare pass over the blue. Once part of a hearty crew, the Ripper used to sail the seas to wreak havoc on unsuspecting crews until he was betrayed by his own crew. He now stalks the realm in search of his old crew to carry out his revenge.
Gift of the Drowned Ones
At 3rd level, you harness the life source of those you have slain. Whenever you are hidden or don't take damage from any source for 1 round, you may spend an action to regain 1d4 hit points after taking damage within the last minute. You may only do this once per short rest. At later levels, the amount of healing recieved increases.
Ghostwater Dive
At 9th level, you are able to cast yourself among the waves and stalk your prey with ghostly prowess. You now have a swim speed of 30 ft. As an action, you move in a ghostly form until the end of your next turn or when you cast a spell or make an attack. During this time, you are invisible to all creatures beyond 30 ft of you, you gain 1d4 temporary hit points and you no longer provoke attacks of opportunity.
The amount of temporary hit point increases at later levels.
Phantom Undertow
At 13th level, you've learned to use the physical manifestation of those you have slain. As a reaction, you may long jump in any direction for 15 feet leaving behind a phantom. This does not provoke attacks of opportunity. At the start of your next turn, your phantom comes back to you in a straight line. Each creature that the phantom passes through must make a Constitution saving throw, stunning on a failed save.
Once you have phantom undertowed the number of times shown, you must finish a long rest before you can again
Death From Below
At 17th level, you've learned how strike your foes with lethal efficiency. As an action, you may make an attack on each creature of your choice within a 10ft radius with a melee weapon attack. Each creature you target makes a Dexterity saving throw taking full damage on a fail and half as much on a successful save. Additionally on a failed save, a creature instantly dies if they are below 50 hit points. If you kill a creature after using Death From Below, you may use it again for another minute.
Previous Versions
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10/20/2019 1:55:47 AM
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25
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1
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11/13/2019 9:16:30 AM
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30
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1.3
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11/15/2019 10:35:35 PM
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33
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2.01
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10/20/2020 7:34:19 PM
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211
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