Base Class: Ranger
Ranger knights do anything to defend the wilds. they typically swear an oath to a cause or ideal and carry it out without exception. they can be defenders of nations, protectors of nature, or hunters of evil.
Knightly oath
At 3rd level, you gain one Proficiency with heavy Armor and chose a knightly oath.
Mage Slayer
you gain the ability to cast detect magic and identify as a ritual and cannot be charmed
Nature's Protector
You gain the ability to cast entangle and once per day call wild animal spirts to your aid
Oath of the Crown
Through your bond as a campion of the kingdom you can cast shield of faith once per day and as a bonus action you can grant an allied creature temporary hit points equal to twice your ranger level
Knights knowlege
At 7th level, you gain the ability to cast more spells
Combat Specialty
At 11th level, you gain one of the following features of your choice.
battle Hardened
You have been tested in battle and are stronger for it you gain resistance to bludgeoning, piercing, and slashing damage from non magical weapons.
Expert marksman
you gain advantage on all ranged attacks
martial weapon master
you have mastered the use of martial weapons you gain twice proficiency with martial weapons and your strength or dexterity increases by one
Multi combatant specialist
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target or you can make separate ranged attacks if the targets are within 5 feet of each other.
Master Knight
At 15th level, all allied creatures within 60 feet of you have advantage on all saving throws and all healing defaults to its maximum ability.