Base Class: Cleric
For many, true joy in life comes from time spent with loved ones. This domain specializes in social communion, performance, altered states of mind, and leisurely pursuits.
Domain Spells
You gain domain spells at the cleric levels listed in the Celebration Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.
Celebration Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | hideous laughter, purify food and drink |
| 3rd | enthrall, rope trick |
| 5th | create food and water, tongues |
| 7th | confusion, freedom of movement |
| 9th | hallow, telepathic bond |
Bonus Proficiencies
When you choose this domain at 1st level, you gain the use of prestidigitation. You also gain proficiency in Performance, one gaming set of your choice, and one musical instrument of your choice.
Channel Divinity: Life of the Party
Starting at 2nd level, you can use your Channel Divinity to enliven a situation to ensure your allies are alert. All unconscious creatures within 30' who have at least 1 hit point awaken.
All creatures within 30' have advantage to saving throws against effects which would magically charm or put them to sleep.
Patron of the Arts
At 6th level, performers are more successful when you are nearby.
Any performance check made within 30' of you increases by an amount equal to your Wisdom modifier. If the performance continues after you leave the area, it's quality decreases by the same amount.
Channel Divinity: Welcoming Host
When you use your Life of the Party ability, charm effects within 30' are dispelled. Saving throws against magical effects which impose the Frightened condition are made with advantage.
Infectious Laughter
When you cast Hideous Laughter, you may target a number of creatures up to your Wisdom modifier.
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