Base Class: Druid
Druids of the Circle of Dragons tend to spend much of their time either studying, or being in the company of, dragons. Although they lack the versatility of their Moon Circle brethren, or the spellcasting abilities of their Land Circle brethren, Dragon Circle druids take the form of some of the most fearsome and dangerous foes known to man. As such, they are often more intuitive than their druid brethren, requiring Intelligence for both communication with such powerful creatures and for casting draconic abilities while in that form. Dragon Circle druids often tend towards the extremes of chaotic, lawful, evil, and good, rather than remaining neutral.
Draconic Form
When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action.
The rites of your circle grant you the ability to transform into more dangerous forms. Also at 2nd level, you can use your Wild Shape to transform into a dragon with a challenge rating as high as 1, when you do so you do not have to abide by the other limitations there.
Starting at 6th level, you can transform into a dragon with a challenge rating as high as your druid level divided by 2, rounded down.
If you use Wild Shape to transform into a beast, you must follow the normal limitations on the Beast Shapes table
Extra Cantrip
When you choose this circle at 3rd level you gain an additional cantrip from the druid spell list.
Draconic Affinity
at 6th level, Your mystical connection to the dragons infuses the affinity of a chromatic or metallic dragon. Choose one type of dragon from the table. When you cast a spell that deals damage of the element associated with your draconic type, add your Wisdom modifier to that damage. You also gain resistance to that element until the end of your next turn. These effects do not apply while in Wild Shape.
Additionally, you gain advantage on all Intelligence checks related to recalling information about dragons, and all Survival checks related to tracking dragons.
| DRAGON TYPE | ELEMENT |
| Gold | Fire |
| Silver | Cold |
| Bronze | Lightning |
| Brass | Fire |
| Copper | Acid |
| Red | Fire |
| Blue | Lightning |
| Black | Acid |
| Green | Poison |
| White | Cold |
Dragon Wings
At 10th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn. You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.
Draconic Presence
At 14th level, you harness the dragon’s frightful presence and can use it while not in draconic form. As an action, you may choose a number of targets equal to your Wisdom score (minimum of 1) within 30 ft of you. Your targets must succeed on a Wisdom saving throw against your spell save DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours.
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