Base Class: Barbarian
Brutal warlords from a bygone era, Undead Juggernauts are reborn versions of their former selves. Their indiscriminate slaughter claims all who stand in their way, regardless of allegiance, proving they have retained little of their former humanity. With crude armor bolted onto their rotten flesh, they continue to charge into battle with reckless abandon, struggling to remember their true selves between the swings of their mighty weapons.
Glory in Death
At 3rd level, your rage is unending and unconstrained. Your blood lust allows you to keep fighting even while you are dying. If your hit points drop to 0 while you are raging, you may remain conscious for the remainder of your rage or until you fail or succeed 3 death saves.
You may only use this once per rage.
Decimating Smash
At 6th level, your rage allows you to swing a heavy weapon that you are proficient with with inhuman strength. As an action, you smash a heavy weapon down in a 15ft cone and each creature you hit must make a Dexterity saving throw. A target takes 2d8 bludgeoning damage and is stunned until the start of their next turn on a failed save, or half as much and resist being stunned on a successful save. You can only use this while you are raging.
When you use Decimating Smash, you may use your bonus action to increase the power of your swing allowing you to increase the damage die from a d8 to a d12 bludgeoning damage and the target creatures becoming stunned until the end of their next turn on a failed save or taking no damage and resist being stunned on a successful save. However, this gives your targets more time to react. When each creature makes their Dexterity saving throw, they gain advantage on the save.
You may only do this once per rage.
The damage dealt increases when you reach certain levels in this class, increasing to 3d8 at 10th level, 4d8 at 15th level, 5d8 at 20th level.
Soul Furnace
At 10th level, you are able to remain stalwart in the heat of battle to extend your life force while you are raging. As an action, you may shield yourself giving 10 temporary hit points for 3 rounds.
If you still have temporary hit points from using this ability, you may spend an action to burst your shield in a 5ft radius dealing 1d10 force damage to all creatures.
The temporary hit points and damage increase when you reach certain levels in this class, increasing to 15 and 2d8 at 15th level and 20 and 2d10 at 20th level.
You may do this only once per rage.
Unstoppable Onslaught
At 14th level, your rage blinds you to all danger. As an action, while you are raging you charge forward in a straight 60 ft line crashing into the first creature or solid structure you impact. The first creature you would impact must make a Dexterity saving throw taking 2d12 bludgeoning damage and becoming stunned until the end of their next turn on a failed save and completely dodging the impact on a successful save.
You keep charging until a target creature fails the Dexterity saving throw or until you impact a solid structure. You may only use this once per long rest.
The damage die increase when you reach certain levels in this class, increasing to 3d12 at 17th level.
Previous Versions
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10/22/2020 10:23:21 AM
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10/23/2020 11:42:21 AM
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