Blood Hunter
Base Class: Blood Hunter

Blood Hunters have always worked well in situations where devilish fiends were involved but they could never get a good understanding of them and what their full power was. A group of individuals split off into a new order which became this Order of Devil Slayers. These Blood Hunters are very quick and ruthless with their work and will stop at nothing to kill them so they can look at their devilish nature on the inside and exploit their weakness.

 

 

 

 

Silvered Rite

Rite of the Silvered Weapon. Your rite type damage is force

  • Your weapon counts as silvered for the purpose of coming over resistance and immunities
  • Your weapon deals one additional hemocraft die of damage when fighting fiends

Eyes of the Devil

Beginning at 3rd level, you gain 30 feet of Darkvision if you don't already have it. If you do it increases by 20 feet. You also gain the ability to see through magical darkness.

Devilish Deliberation

Upon reaching 7th level you study more about how each archdevil/archdutchess rules over the different layers of the Nine Hells acts and uses their abilities. You get to chose one of the rulers and gain abilities depending on who you choose.

 

 

 

 

 

 

 

 

 

 

 

Asmodeus

Asmodeus is the leader of all of the nine hells and is a very smart and insightful being with the powers of a deity. His insightfulness can be learned to predict what others can do and say. You gain proficiency in insight. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and can either cast detect thoughts or can use a bonus action to take the dodge action. You can use this feature once per short/long rest.

Baalzebul

Baalzebul is one of the smartest individuals in the planes and is cursed to always tell the truth but can manipulate easily. This truthfulness can be useful and compel others to tell the truth and manipulation to get what you want. You gain proficiency in persuasion or deception. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and gain advantage with persuasion or deception checks for the next 10 minutes. Once this effect ends you gain a point of exhaustion. You can use this feature once per short/long rest.

Dispater

Dispater is extremely paranoid and will try to keep himself safe by any means and will learn as much as he can about everyone and everything. You gain proficiency in heavy armor. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and cast the spell detect thoughts or cast Armor of Agathys at 3rd level. If you choose to cast Armor of Agathys, it has a couple of changes. The damage type is piercing and is considered magical for the purpose of overcoming resistance. The energy that surrounds the user is representative of an adamantium breastplate. After the spell ends, you are poisoned for the next 2 rounds due to the toll it would take on your body. You can use this feature once per short or long rest

Fierna and Belial

The two rulers over Phlegethos, these two are different sides of the spectrum and represent some sort of Yin and Yang. You gain proficiency in either deception or persuasion. As an action,  you can lose a number of hit points equal to one roll of your hemocraft die and either cast motivational speech or suggestion. You can use this feature oncer per short/long rest

Glasya

Glasya is unpredictable in the Nine Hells and is know to have started a crime syndicate. Her tactics are used to easily commit these crimes and can be learned from. You gain proficiency in either deception, intimidation, sleight of hand or stealth. You also learn Thieves' Cant. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and have the target make a wisdom save, if they fail then they are frightened of you until the beginning of your next turn. If they succeed, their attacks against you have advantage. You can use this feature once per short/long rest.

Levistus

Levistus is forever trapped in an ice prison from which he cannot escape but grants others ways to escape from something. You learn of ways to defend yourself with ice like his. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and have your speed becomes zero and you become incapacitated or cast Armor of Agathys at 3rd level. You gain resistance to all types of damage except psychic but all attacks against you have advantage when incapacitated with your ability. You can choose to stop this as an action at any point but when you do, you become paralyzed until the end of your next turn. You can use this feature once per short/long rest.

Mammon

Mammon is all about getting wealth and keeping it to himself, using any means to accumulate more. You gain proficiency with persuasion if you don't already have it. When attempting to make a deal that involves coin or an item, you can lose a number of hit points equal to one roll of your hemocraft die and you can have the target must make a Wisdom save or be charmed for 10 minutes or cast the spell incite greed. If they succeed against the charm, they will know you tried to use magical means to charm them. You can use this feature once per short/long rest

Mephistopheles

Mephistopheles is an extremely short-tempered devil where his fits of rage are almost unpredictable. This rage can be used to surprise your foes. As an action, you can lose a number of hit points equal to one roll of your hemocraft die and go into a mindless rage that lasts for one minute. All attacks that you do will have advantage but attacks against you have advantage as well. Once this rage is over, you make a wisdom save. If failed, then you are stunned for one minute. You can use this feature once per short/long rest.

Zariel

Zariel's rage and obsession with battle and disregard for thinking about her actions can be helpful to use from time to time. After being attacked, you can choose to lose a number of hit points equal to one roll of your hemocraft die. If you do then your next attack can crit on an 18, 19, or 20 and auto fail on a 1, 2 or 3. When used, all attacks against you have advantage until the end of your next turn. If you roll a 1, 2 or 3, you make an attack against yourself. After using this, you must make a Wisdom save against your hemocraft save DC and if you fail, you are stunned until the end of your next turn. You can use this feature once per short or long rest.

Improved Devilish Deliberation

Once you reach 11th level, your Devilish Deliberation ability is improved to be a little more powerful

Asmodeus

When using this ability, you now must roll and additional hemocraft die. You can use this feature to give yourself advantage on an attack. You can use this feature twice per short/long rest.

Baalzebul

When using this ability, you now must roll and additional hemocraft die. You can now cast zone of truth and the advantage on persuasion and deception checks now last for 30 minutes. You can use this feature twice per short/long rest. 

Dispater

When using this ability, you now must roll and additional hemocraft die. You cast Armor of Agythas at 4th level when using this ability. You can use this feature twice per short/long rest.

Fierna and Belial

When using this ability, you now must roll and additional hemocraft die. You can now cast motivational speech at 4th level when using the ability gained from this archdevil study. You can use this feature twice per short/long rest.

Glasya

When using this ability, you now must roll and additional hemocraft die. When anyone is are frightened by you when using this ability, they must use their action to dash away from you. You can now use this feature twice per short/long rest

Levistus

When using this ability, you now must roll and additional hemocraft die. You can cast Armor of Agathys at 4th level when casting it with this ability. You can now use this feature twice per short/long rest.

Mammon

When using this ability, you now must roll and additional hemocraft die. The charm effect that this ability had now lasts for 30 minutes. You can use this feature twice per short/long rest.

Mephistopheles

When using this ability, you now must roll and additional hemocraft die. When you crit while this ability is active, you can deal additional damage equal to your level. You can use this feature twice per short/long rest.

Zariel

When using this ability, you now must roll and additional hemocraft die. When you crit with this ability active, you can deal an extra 2d6 fire damage. You can use this feature twice per short/long rest. 

Black Blood Absorption

When you kill a devil while a crimson rite is activated, you can regain a number of hit points equal to double your intelligence modifier (minimum of one). At 18th level, it is tripled instead

Devilish Mastery

You can use your Devilish deliberation ability 3 times per short/long rest.

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