Base Class: Wizard
The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. A student of both arcane rituals and martial techniques, the spellsword gradually learns to cast spells in armor with less chance of failure. Moreover, he can cast spells through his weapon, bypassing his opponent’s defenses.
Despite the class’s name, a spellsword can use any weapon or even switch weapons. "Spellaxe," "spellspear," and other appellations for this prestige class are certainly possible but not commonly used.
Feared by other martial characters because of his ability to use spells, and feared by spellcasters because of his ability to cast those spells while wearing armor, a spellsword often walks the world alone
Channel Spell
At 2nd level, a spellsword can channel any spell he can cast into his melee weapon. Using this ability requires a bonus action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects a target that the spell sword successfully attacks with his weapon within the next minute (saving throws and spell resistance still apply). You gain +1 on the attack roll for every Spell level you use with your Channel Spell feature. Even if the spell normally affects an area or is a ray, it affects only the target. The spell is discharged from the weapon, which can then hold an other spell. A spellsword can channel his spells into only one weapon at a time.
Ignore Spell Failure (Light)
Beginning at 2nd level, a spell sword's hard work and practice at merging spellcraft with weaponplay starts to pay off. You gain proficiency with light armor.
Ignore Spell Failure (Medium)
Beginning at 6nd level, a spell sword's hard work and practice at merging spellcraft with weaponplay starts to pay off. You gain proficiency with medium armor.
Ignore Spell Failure (Heavy)
Beginning at 10th level, a spell sword's hard work and practice at merging spellcraft with weaponplay starts to pay off. You gain proficiency with heavy armor.
Over Channel Spell
At 14th level, a spellsword can over channel any spell he can cast into his melee weapon. Using this ability requires a bonus action, and the spellsword uses up the prepared spell or spell slot just as if he had cast the spell. The channeled spell affects a target that the spell sword successfully attacks with his weapon within the next minute (saving throws and spell resistance still apply). You gain +2 on the attack roll for every Spell level you use with your Channel Spell feature. If the spell normally affects an area, it will affect its area just as if you cast the spell normally. You are immune to the effects of your own spell if you get caut in your own Over Channel Spell area of effect. The spell is discharged from the weapon, which can then hold an other spell. A spellsword can channel his spells into only one weapon at a time.
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