Base Class: Rogue
The most adept hackers have honed their skills for espionage and combat. Experts in bypassing security systems and other electronic devices. You have learned ways to get around constructs firewalls and gain certain advantages in combat against them.
Improved Hacking
At 3rd level, you gain proficiency with hacker's tools if you don't already have it. In addition, you double your proficiency bonus with hacker's tools and extend its range to 30 feet.
As well, you can use hacker's tools as a bonus action and target a construct. Whenever you target a construct, make a hacker's tools check against it's hack dc(8+proficiency+ constitution modifier). On a successful check, you have advantage on weapon attacks against the creature until the end of your turn.
Hack the feed.
At 9th level, you are adept at overriding security systems. whenever you use your hacking tools to bypass an electronic security camera, you can change the image of the camera to whatever you choose. The image you create lasts for 1 minute and must contain images of objects and creatures you have seen before.
Break the firewall
At 13th level, you can use your hacker's tools to attempt to cause a shutdown on the creature. The construct must make a constitution saving throw, the DC is 8+ your intelligence modifier and proficiency bonus. On a failure, the target is stunned until the end of your next turn. A creature that succeeds against the save is immune to this effect for 24 hours.
Master Hacker
At 17th level, you can hide your presence from even the most advanced security systems. You can only be seen by a camera if you choose to be seen. In addition, whenever you successfully make a hacker's tools check on a construct, you can cause it to no longer see you. It is considered blinded when attempting to perceive you for 1 minute. The construct can only see you with truesight, but any perception checks to see you are at disadvantage.
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