Base Class: Barbarian
The Shugoki are powerful beings, who possess the strength of a demon. And a demons will. As an act of repentance, acceptance, or perhaps a feeling of obligation with their condition, the strongest man the organization can find is taken in the Shugoki are rare simply because few people even meet the requirements to join, and fewer have the will.
Like a Sumo wrestler their body is molded, with exercise and food to build both strength and mass. They wield a weapon with the goal of an unstoppable momentum, and skin too thick for a sword to cut through. As humiliation for their condition or perhaps respect for their power, their mask bears a likeness to demons
The Mountain
Starting at 3rd level, you embrace the essence of the mountain. Due to this you are more clumsy. Your movement is halved to the nearest 5 (rounded down).
You also gain a plus 2 to your strength and constitution but a minus 3 to your dexterity.
Demon's Embrace
Starting at 6th level, you may empower the inner demon within to make a powerful grapple attack. You deal 1D8 fire damage to yourself that cant be prevented in any way. You drop your weapon on the ground and charge your target to grab them.
If they succeed the grapple check you will be vulnerable and all attacks will have advantage on you until the start of your next turn.
If they fail the grapple you will grab them and break their back doing 1d12 bludgeoning damage and causing a rush of adrenaline. You gain temp hit points equal to the damage you dealt and then you throw them prone.
You may use this ability a number of times equal to your constitution modifier per long rest.
At level 9 the damage increases to 2D12, at level 14 the damage increases to 3D12, and at level 18 the damage increases to 4D12. The fire goes up by one die at each of these levels as well.
Demon's Swing
Starting at 10th level, you can swing your weapon in a massive arc. Any creatures in a 15 foot cone in front of you must make a dexterity saving throw. The save is 8 + strength+proficiency. On a fail, they take 3D12 bludgeoning damage and are thrown back 15 feet. On a success they take half damage and are not thrown back.
You can use this feature a number of times equal to your strength modifier per long rest.
The damage increases to 4D12 at level 15.
Charge of the Oni
Starting at level 14, once per long rest whenever you take the dash action on your turn, you can make a special melee attack as long as you only move in a straight line for at least 10 feet. Upon hitting the first enemy, you will body slam with such force that you turn the enemy into a projectile. The creature takes 4D12 bludgeoning damage and any creatures in a 30 foot line behind the creature must make a dexterity saving throw against your passive strength save (8+strength+pro). On a failed save, the creature will be swept up by the meat projectile and carried to the end of the 30 foot line, taking the 4D12 bludgeoning damage as well. On a success, they take half damage and are not carried.
Any creatures who were swept up by this will take an additional 3D12 bludgeoning damage if they hit an obstetrical or wall that would reasonably hurt (I.e. a wood door would probably just shatter whereas a stone wall would hurt like hell).
If the enemy that is turned into a projectile is large or larger, all the space behind them counts as the line (i.e. a large creature makes it a 10 foot line and a huge would make it a 20 ft line).
Previous Versions
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