Base Class: Rogue
What makes a Hero a Hero? A Hero is willing to put his life on the line for others, to protect those who can’t protect themselves from the heart of evil. Rogues of the Hero archetype are rogues that follow the path of just, they follow in the footsteps left by other rogues who risk their lives for others. To follow this path, you must find a master, a rogue of the hero archetype, you’ll learn from them different secret techniques that you can perform during combat to deal an incredible amount of damage in a short period of time. Techniques require a lot of training and money to learn one. Like most fighters, you are limited by your stamina, preventing you from using a secret technique repeatedly.
Swift Movements
When you choose this archetype at 3rd level, you learn the smartest way to deal in an incredible amount of damage is by striking your opponent and overwhelming them with your speed. After performing a Secret Technique or any Melee attack, you can use your Cunning Actions to dash or disengage, you gain an additional 10 feet of movement and can perform the hide action as a free action if you are able to.
Secret Techniques
At 3rd level you become a Student of a past Hero, you learn from your master different secret techniques they have learned or created during their journey. There are 8 secret techniques that all rogues of the Hero archetype have learned from past rogues. Check the Secret Technique chart for set price range and training time needed to learn the secret technique. You also can learn Secret Techniques called Own Techniques, your Master has their own special Secret Technique (DM’s Creation) that you can learn and you are able to create your Own Secret Techniques (Check the Own Technique chart to create your own Technique).
Techniques have 3 styles, Multiattack, Precise and Assassinate
- Multiattack: You can perform multiple melee attacks when you perform a Multiattack technique.
- Precise: You focus your attack to deal an extra amount of damage and boosting the chance to hit when you perform a Precise Technique.
- Assassinate: You have a boosted critical hit range whenever you perform an Assassinate Technique.
You have a Stamina Pool equal to half your current rogue level plus your dexterity modifier. You use Stamina to perform Secret Techniques; performing a Secret Technique takes action and requires Stamina. Stamina cost depends on the technique level. Level 1 techniques take 1 stamina, Level 2 techniques take 2 stamina, Level 3 techniques take 3 stamina and Master techniques take 4 stamina (For Own Techniques, check the Master’s and Student’s Own Technique chart to see the stamina cost). At 17th level, you master the arts of techniques, all level secret techniques stamina cost is reduced by 1. (This does not include Master or Own Techniques)
When you become a Student of a Hero, you can learn 2 Techniques for free, and the time learning for these two skills is reduced by 2 hours.
Secret Technique
|
Name |
Level |
Style |
Requirements |
Bonus |
|
Backstab Cost: 10gp |
1 |
Assassinate |
Stamina Cost: 1 Melee Weapon Attack |
Hit Chance Increase: None |
|
Body Snipe Cost: 10gp |
1 |
Precise |
Stamina Cost: 1 Range Melee Weapon Attack |
Hit Chance Increase: +1 hit increase |
|
Disarming Throw Cost: 10gp |
1 |
Precise |
Stamina Cost: 1 Range Melee Weapon Attack |
Hit Chance Increase: +1 hit increase |
|
X-Slash Cost: 10gp |
1 |
Multiattack |
Stamina Cost: 1 Melee Weapon Attack Off-Hand Melee Weapon Attack |
Hit Chance Increase: None |
|
Brave Attack Training Time: 12 hours Cost: 25gp |
2 |
Precise |
Stamina Cost: 2 Melee Weapon Attack
|
Hit Chance Increase: +2 hit increase |
|
Carving Slash Training Time: 12 hours Cost: 25gp |
2 |
Multiattack |
Stamina Cost: 2 Melee Weapon Attack Off-Hand Weapon Attack |
Hit Chance Increase: None |
|
Dagger, Dagger Training Time: 16 hours Cost: 25gp |
2 |
Multiattack |
Stamina Cost: 2 2 Range Dagger Attacks |
Hit Chance Increase: None |
|
Dagger, Dagger, Dagger Must know Dagger, Dagger Training Time: 8 hours Cost: 50gp |
3 |
Multiattack |
Stamina Cost: 3 3 Range Dagger Attacks |
Hit Chance Increase: None |
|
Throat Slash Training Time: 24 hours Cost: 50gp |
3 |
Assassinate |
Stamina Cost: 3 Melee Weapon Attack The creature must be equal to your Character Size or smaller
|
Hit Chance Increase: None |
|
Vicious Dagger Must have the Sharpshooter Feat Training Time: 20 hours Cost: 50gp |
3 |
Precise |
Stamina Cost: 3 Range Dagger Attack |
Hit Chance Increase: +3 hit increase |
|
Assassination Training Time: 28 hours Cost: 100gp |
Master |
Assassinate |
Stamina Cost: 4 Melee Attack |
Hit Chance Increase: None |
|
Neck Snap Must have a Strength Score of 13 Training Time: 36 hours Cost: 100gp |
Master |
Assassinate |
Stamina Cost: 4 The creature must be equal to your Character Size or smaller |
Hit Chance Increase: None |
Own Technique
|
Name |
Level |
Style |
Requirements |
Bonus |
|
Level 1 Perquisites Cost: 10gp |
1 |
Styles |
Stamina Cost: 1 Weapon Attack(s) Additional Requirements |
Hit Chance Increase: For Precise (+1) |
|
Level 2 Perquisites Cost: 25gp |
2 |
Styles |
Stamina Cost: 2 Weapon Attack(s) Additional Requirements |
Hit Chance Increase: For Precise (+2) |
|
Level 3 Perquisites Training Time: 20-24 hours Cost: 50gp |
3 |
Styles |
Stamina Cost: 3 Weapon Attack(s) Additional Requirements |
Hit Chance Increase: For Precise (+3) |
|
Master Perquisites Cost: 100gp |
Master |
Styles |
Stamina Cost: 4 Weapon Attack(s) Additional Requirements |
Hit Chance Increase: For Precise (+4) |
Studying the Enemy
Starting at 9th level, when you land a sneak attack against the foe you can use your bonus action to study one of the foe's capabilities you can learn certain information about its capabilities compared to your own. The DM tells you if the creature is equal, superior, or inferior in regard to one of the following characteristics of your choice:
- Strength score
- Dexterity score
- Constitution Score
- Armor Class
- Current hit points
Unwavering Line
At 13th level, when you first took up the archetype of a Hero, your master talked about these blue lines that pave from him towards his enemies. Just like your master, you begin to cut through one of the lines and follow it as a guide towards your enemy, when you perform a Secret Technique or Melee/Range Melee Attack, you score a critical hit on a 19 or 20. If the Secret Technique you are using has a boosted critical hit range, increase the critical hit range by one.
Technique Mastery
Starting at 17th level, you master the arts of techniques, all level techniques charges are reduced by 1. (This does not include Master or Own Techniques)
Previous Versions
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10/25/2020 9:48:20 PM
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