Monk
Base Class: Monk

At 3th level, a monk gains the ability to reach the realm of gods and spirits, channeling their power. Monks following the Way of Spirits tend to have tattoos across their bodies, mainly connecting their chakras. These tattoos are typically reflective of their religion.

Spirit Stance

You channel the energy or your god by entering a stance to control your power. At level 3, you learn 3 combat stances. Entering a stance costs 1 ki, lasts for 1 minute (10 rounds) and can be entered or ended as a bonus action. You can have as many active stances as you want. You learn an additional stance at level 10 and level 17.

Beserker

 your monk weapon attacks and unarmed strikes score a critical hit on a roll of 19 or 20.

Dragon

As an action, you may force all creatures within a 15-foot cone to make a Dexterity save. On a failure, a creature takes 1d8 for every two monk levels + your Wisdom modifier force damage. A creature takes half as much damage on a success.

Guardian

 You have a +2 to your AC and gain temporary hit points equal to your Monk level + your Wisdom modifier each turn.

Knight

When you successfully hit a creature with an unarmed strike or monk weapon, the next attack roll made against that creature before the end of your next turn has advantage.

Ranger

When landing a successful attack, you can imbue whatever you're using to attack with force energy, adding one die of damage. The die is one size below you're martial art die.

Sage

Using a bonus action, you can cast Healing Word at 2nd Level. Every 3 Levels in this class, causes the spell to go up a level.

Fleet Footed

Time seems to slow around you as you react with impossible speed. At level 6, you gain +10 movement speed and an extra attack

Godspeed

Time seems to slow around you as you react with impossible speed. At level 11, your Fleet Footed ability becomes even more powerful, granting you +20 movement speed and 2 extra attacks per combat.

Improved Godspeed

You move so quickly that the battle stands still in your eyes. At level 17, you may cast the time stop spell once per long rest.

Previous Versions

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10/26/2020 5:26:48 AM
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