Base Class: Druid
The founder of the order was one Emily.
Draconic Type
When you choose this circle at 2nd level, you pick a dragon type that you harness the power.The damage type associated with each dragon is used by features you gain later.
Draconic Type
| DRAGON | DAMAGE TYPE | BREATH WEAPON |
|---|---|---|
| Black | Acid | 5 by 60 ft. line (Dex. save) |
| Blue | Lightning | 5 by 60 ft. line (Dex. save) |
| Brass | Fire | 5 by 60 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 60 ft. line (Dex. save) |
| Copper | Acid | 5 by 60 ft. line (Dex. save) |
| Gold | Fire | 30 ft. cone (Dex. save) |
| Green | Poison | 30 ft. cone (Con. save) |
| Red | Fire | 30 ft. cone (Dex. save) |
| Silver | Cold | 30 ft. cone (Con. save) |
| White | Cold | 30 ft. cone (Con. save) |
When you choose this circle at 2nd level, you gain the ability to harness Draconic power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a draconic form rather than transforming into a beast.
While in your draconic form, you retain your game statistics, your body takes on Draconic qualities. you eyes also begin to glow a color that matches the dragon type that you have chosen. while in this form you gain the following benefits you gain temporary hit points equal to 4 times your druid level. your armor class becomes 13 + your Dexterity modifier. you also gain blindsight up to 30 feet. you also gain the ability to use your action to make a claw attack if you do you may use your bonus action to make a additional claw attack claw attacks do 1d4 + your Dexterity modifier you may still cast spells in this form.
Copper Dragon
At 2nd level, you choose the playful Copper dragon to shape your magic after .
Green Dragon
At 2nd level, you choose the cunning green dragon to shape your magic after
Legendary Action
The rites of your circle grant you the ability to use powerful legendary draconic abilities while in your draconic form you gain the ability to use one legendary action per round you must spend a spell slot of a certain level in order to use one of these actions. you may use one of these actions in between turns. at level ten you gain one additional legendary action per round. at level fourteen you gain your third legendary action per round.
Quick step In between turns you can use a first level spell slot to move 15 feet. at level ten you can move 20 feet using this action
Rending strike In between turns you can use a first level spell slot to make 1 claw attack.
Detect. in between turns you can use a first level spell slot to make a Wisdom (Perception) check.
Draconic Power
Starting at 6th level, your attacks in Draconic form count as magical for the purpose of overcoming resistance and immunity to non magical attacks and damage. you also gain resistance to your chosen damage type. in addition while in draconic form you can consume spell slots to use special actions.
Dragon Breath You can consume a spell slot of third level or higher to use your action to exhale destructive energy. Your draconic choice determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic choice. The DC for this saving throw equals 8 + your Wisdom modifier + your proficiency bonus. if you chose a chromatic dragon you can consume a third level spell slot a creature takes 8d6 damage on a failed save, and half as much damage on a successful one. The damage increases by 2d6 for every spell slot level above third level that you consume. if you choose a metallic dragon you can consume a a 3rd level spell slot to do ether your normal breath attack or a special variation breath attack based off of your color. your normal breath attack deals 6d6 on a failed save, and half as much damage on a successful one. The damage increases by 2d6 for every spell slot level above third level that you consume.
Frightful Visage You can consume a spell slot of second level or higher. one creature of your choice that is within 60 feet of you and aware of you must succeed a Wisdom saving throw that equals 8 + your Wisdom modifier + your proficiency bonus or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Visage for the next 24 hours.
Acid Resistance
you gain resistance to Acid Damage
Poison Resistance
You gain Draconic resistance to the damage type of the dragon you have chosen
Legendary Resistance
At 10th level, you can expend a spell slot of 5th level or higher to automatically succeed a saving throw of your choice. you may do this even after you know the die roll. you may do this once a long rest. when you reach level 14 you may do this one additional time per long rest. you also gain blindsight up to 60 feet
True Draconic Form
By 14th level, you have learned to use magic to alter your physical form. you can Transform into a adult dragon. this form is based off of your chosen draconic type. when you do this you consume all of your wild shapes. you become a Adult Dragon of the choice for the durations of a normal wild shape. when you revert back to your normal form weather because of being reduced to zero hit points or reverting willingly. you automatically drop to zero hits points and are stabilized. you additionally gain two levels of exhaustion. you may not cast spells in this form. you can also once per day expand a 9th level spell slot to make to lay the foundation of a Draconic lair. doing this every day for a year will make a lair of your dragon type. while in dragon form you may control your lairs action as a normal dragon would do. your dragon types lairs normal abilities and regional effects all apply to your lair.
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