Base Class: Paladin
The Oath of Exploration binds you to the need to learn and adventure. The traveling warriors who bound from dungeon to mountain to wherever they are needed. An Oath of Exploration paladin aren't likely to leave a stone unturned in any area they go through.
TENETS OF EXPLORATION
Though the exact words and strictures of the Oath of Exploration vary, paladins of this oath share these tenets.
Knowledge. Go out and explore, gain the knowledge hidden and share it.
Greed. Go out and take the hidden treasures and
Adventure. Go out and adventure those hidden caves and climb those might mountains
Traveling. Travel the open roads, follow the star signs, and track those paths of old.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Explorer's Guide. As an action, you can choose a destination that you are headed toward, for 1 hour you can see the most direct path to your chosen destination. If you also have a Map you can look at it and find your exact location on the map and the most direct path to your destination on the map.
Explorer's Terrain. As a bonus action, you create a viscous and rough terrain around you. A 20ft radius of rough terrain follows you, it doesn't affect you or any number of creatures you choose. This effect lasts for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Exploration Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Investigation
Starting at 7th level, you and friendly creatures within 10 feet of you gain advantage on Investigation Checks and gain a + Charisma Modifier (Minimum of 1) to investigation checks while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Extreme Traveler
Beginning at 15th level, you are always under the effects of a Freedom of Movement spell.
Mighty Explorer
At 20th level, as an action, you can activate this ability of great wonder and Adventure and all enemies who stand in your way will regret it. For 1 minute you gain the following benefits.
A giant 120ft radius of rough terrain sprouts from you to affect all who try to get in your way, this doesn't affect any creature your choose including yourself
Your movement speed increases by 40 ft of movement
You can whenever you hit an attack and in this form you deal an additional 1d10 Force damage and the creature is moved 10 ft in any direction you choose that isn't through a wall/barrier.
Once you use this feature, you can’t use it again until you finish a long rest.
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