Warlock
Base Class: Warlock

Your patron is a beholder, a spheroid, levitating aberration with a large maw and central eye and crowned by smaller eyestalks. Beholders are typically aggressive, hateful, and greedy, dismissing other creatures as lesser beings. Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master’s behalf. Your patron is one such creature, who has bestowed some of its otherworldly power on you in order to serve its ends and carry out its wishes. Servants of eye tyrants can find their perceptions and attitudes twisting to match the xenophobic and arrogant nature of their patron.

Expanded Spell List

The Eye Tyrant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Eye Tyrant Expanded Spells
Spell Level Spells

1st

charm person, sleep

2nd

hold person, levitate

3rd

slow, counterspell

4th

charm monster, resilient sphere

5th

hold monster, telekinesis

Watchful Eye

Starting at 1st level, the multitude of eyes possessed by your beholder patron make it difficult to fool or sneak up on. Your patron has granted you an arcane eye, invisible and insubstantial to all but you, granting you a supernatural awareness. Your arcane eye travels with you without any conscious effort or control on your part. Almost nothing in your immediate vicinity escapes your notice. You gain proficiency in Perception and Investigation. As an action you may grant yourself advantage on Perception and Investigation checks for one minute. You can use this feature a number of times each day equal to your proficiency bonus. You regain all uses after a short or long rest.

Paralyzing Eye

At 6th level, your patron has empowered your arcane eye to aid you directly by paralyzing your enemies. Your arcane eye can use a Paralyzing Ray. 

Once per day you can use an action to attempt to paralyze a creature you can see within 120 feet of you. The targeted creature must make a Constitution saving throw against your spell save DC or be paralyzed for 1 minute. The target can repeat its saving throw at the end of each of its turns.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Petrifying Eye

Beginning at 10th level, your arcane eye is empowered to provide you additional aid. It can now use a Petrifying Ray to turn your enemies to stone. 

As an action you may attempt to Petrify a creature you can see within 120 feet of you. The targeted creature must make a Dexterity saving throw against your spell save DC. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Antimagic Eye

At 14th level, your patron has empowered your arcane eye with its most powerful ability. When used, the gaze of your arcane eye nullifies all magical effects in range. 

As an action you can cast the spell antimagic field. Instead of a sphere the spell takes effect as a 15-foot cone originating from yourself. The spell requires concentration to maintain and lasts for one minute. 

Once you use this feature, you can’t use it again until you finish a short or long rest.

 

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