Base Class: Barbarian
You follow the tenents of the ruthless demonic vice-chief of the Shinsengumi (a noble force of warriors from a time long gone) Hijikata Toshizō. A man known and infamous for his strategic mind, Brutal devotion to the rules and a last stand that shook the Bakumatsu and the final days of the Edo period. With you're understanding of weapons and combat, you try to follow in his stead and pledge yourself to the Shinsengumi code to try and make sure justice is upheld in the way of the Shinsengumi
Shinsengumi Wisdom
When choosing this Archetype at Level 3. You Take great measures to make sure you live up to the demonic vice chief understanding of tactics and weapons. You gain Proficiency in Martial weapons and Firearms. You also add you're constitution modifier to intelligence and wisdom checks due to you're understanding of battlefield tactics from experience. You also understand what it means to be in command and take the lead. when you use the help or ready action, you gain advantage on your rolls.
Mad Enhancement
Also at 3rd level, you can trade your consciousness and sanity for a large power boost when Raging. Whenever you make an attack, you can roll an additional 1D4 when dealing melee damage. This is in addition to your rage damage. Your movement speed is also doubled when using mad enhancement. However, you have disadvantage on wisdom and intelligence rolls and you no longer are resistant to bludgeoning, Slashing and piercing damage. When you finish using mad Enhancement, roll a d20, if the roll is under 10 you suffer one level of exhaustion.
You can stop using mad enhancement and still be raging, Activating and Deactivating mad enhancement can be done as a bonus action
As you Level up the damage die for mad Enhancement Increases
|
Level |
Mad Enhancement Dice |
|
3 |
1d4 |
|
4 |
1d4 |
|
5 |
1d6 |
|
6 |
1d6 |
|
7 |
1d6 |
|
8 |
1d6 |
|
9 |
1d6 |
|
10 |
1d8 |
|
11 |
1d8 |
|
12 |
1d8 |
|
13 |
1d8 |
|
14 |
1d8 |
|
15 |
1d10 |
|
16 |
1d10 |
|
17 |
1d10 |
|
18 |
1d10 |
|
19 |
1d10 |
|
20 |
1d12 |
Demon of the Battlefield
At the 6th Level. Your Presence is a menace to those you face on the field of battle, you're fighting style is so volatile that even the mightiest of Enemies quake seeing the brutality and rage in your fighting style. When you successfully hit an enemy with an attack on your turn. You can make the target make a Wisdom saving throw (Dc= 8 + Consitution + Proficiency). If not the target is frightened of you until the end of your next turn. If they pass the saving throw, they can't be affected by demon of the battlefield for the next 24 hours.
You can use demon of the battlefield an equal number of times to your constitution modifier per long rest.
You also now can add your constitution modifier to intimidation rolls due to you're menacing presence
Law of the Shinsengumi
At 10th level, even the laws of the organisation started by the man you moulded your life after mean nothing to you. you attempt at seppuku make you stronger as you dishonour grants you power, much to the dishonour of the Shinsengumi legacy
When using the law of the Shinsengumi, you can take a d20 of damage to increase either you're Strength, Dexterity and Constitution by the amount of d20 damage you take (Up to a maximum of five). This can be done as many times as you like until you hit 1hp.
These can't be used out of combat but can be used when preparing for combat. All Buff from using Law of the Shinsengumi last one hour, It ends early if you are knocked unconscious, Die or reach Exhaustion level 3 .
You can also Deactivate your buffs as a bonus action. After deactivating law of the Shinsengumi buffs, you gain 1 level of exhaustion
Law of the Shinsengumi Table
|
Number of d20 |
Stat Increase |
|
1 |
+1 |
|
2 |
+2 |
|
3 |
+3 |
|
4 |
+4 |
|
5 |
+5 |
Undying Sincerity
At the 14th level, You gain the ability, to completely gain the ability to immerse, you're self in the Shinsengumi lifestyle and what it was like to be the demonic vice commander. The sound of wind at you're back and the hail of gunfire is all you hear. As you activate undying sincerity the memories of the Shinsengumi become real in you're mind. As the cover fire rains down allowing you to advance. In reality, your rage is so strong that the pain threshold disappears as you charge at you're opponent taking all the pain like a true demon. As you draw you're weapon and advance towards the unlucky person whom is your target. You become the Shinsengumi.
Undying Sincerity lasts for a minute and gives these effects
- You become Deafened, the only thing you can hear is the cries of battle and the hail of gunfire
- You can point your weapon at a target to mark them, For this when in undying sincerity all attacks against this target have advantage and when the target dies you can transfer to a new target as a free action
- You cannot die in the state of Undying Sincerity, Even if you drop well below you're hit point maximum or gain six levels of exhaustion
- You gain up to five attacks
- All two-handed weapons become one-handed and you can change weapons on a free action
- You become immune to all conditions With the exception of deafened
- You cannot be debuffed by magic in any way, no matter what level the spell
- All attacks against you are a guaranteed hit
- All saving throws to half damage automatically fail, you take full damage on any effect like that
- Your movement speed is tripled (Doesn't Stack with mad enhancement)
All Damage taken in the state of undying sincerity until you leave the state. When you leave the state, you take all damage you took over the time in undying sincerity at once. Feeling all the pain you took while in the memories of the Shinsengumi. You can die the moment you leave undying sincerity
Using this Ability permanently marks a death saving throw and gives 2 levels of exhaustion
You can use this ability once per long rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/27/2020 11:09:49 PM
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Coming Soon
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