Barbarian
Base Class: Barbarian

An adventuring group's days are numbered when they have difficulty working together in a fight. A War Chief aims to prevent this issue. With an overwhelming determination, a War Chief rallies their allies with a fierce yell. War Chiefs originate from tribes of old, where they would form the pillar that ties their formation together. Whether or not they get along off the battlefield, a War Chief knows just how to rally his allies in the heat of the moment.

Combat Leadership

When you take this path at 3rd level, you begin to appear as a stoic figure on the field of battle. You have many abilities that are fueled by special dice called Leadership Dice, which are currently d4s. Many of your subclass abilities will call upon the type of die that your leadership dice are. Your leadership dice upgrade as you gain levels in barbarian, following the table below:

Barbarian Level

Leadership Die

5th

d6

9th

d8

13th

d10

17th

d12

 

Battle Cry

Starting at 3rd level, when you enter a rage you are able to rally your allies with a booming howl. When you do this, you may choose from one of the Battle Cries listed below. You target a number of creatures equal to your proficiency modifier that are within 30 feet that can hear you, and they gain the benefits of the Battle Cry you chose. At 10th level your Battle Cry gains an upgrade to its effect and range. A creature can only be effected by one Battle Cry at a time. The benefits of your Battle Cry last until the end of your rage, or until they gain the benefits of a different Battle Cry.

Battle Cry of Courage.
Your Battle Cry bolsters the resolve of your allies, granting them advantage on saving throws against being frightened. In addition, they may add the roll of your Leadership Die to one saving throw they make for the duration. They may choose to roll this die before or after they roll the saving throw, but before hearing the result.

At 10th level this upgrades and your allies gain immunity to the frightened condition and they may roll your Leadership Die on any saving throw for the duration.

Battle Cry of Endurance.

Your Battle Cry hones your allies' resistance, granting them temporary hit points equal to one roll of your Leadership Die. In addition as a reaction to being hit by an attack roll, they may add the roll of your Leadership Die to reduce the amount of damage taken for one attack..

At 10th level this upgrades and they instead gain temporary hit points equal to the roll of your Leadership Dice + your Constitution modifier and they may take the reaction to reduce damage for the duration.

Battle Cry of Power.

Your Battle Cry makes the strikes of your allies more ferocious, making a roll of 1 for any weapon damage die a 2 instead. In addition, your allies can increase the damage of a single weapon attack by a roll of your Leadership Die.

At 10th level this upgrades to effect any of your allies' damage sources, and an ally may increase the damage of their attacks once per turn.

Once per rage, you may use a bonus action on your turn to use a Battle Cry of your choice, ending the previous one.

Taunt

Starting at 6th level, your incorporate taunts and insults into your battle cry to goad your foes into targeting you. Whenever you activate your battle cry, you may choose a number of hostile creatures equal to your proficiency modifier within 30 feet that can hear you. Each creature of your choice must make a Wisdom saving throw. The DC for this save is 8 + your Constitution modifier + your proficiency bonus + a roll of your leadership die. On a fail the creature suffers the following effects:

  • Attacks against creatures other than you suffer disadvantage.
  • If a target chooses to move away from you, it must expend twice as much movement speed.
  • Opportunity attacks against your have advantage.

These effects last until the end of your rage. On a success, nothing happens to the target.

In addition, while not raging your may activate this ability as an action. When you do so, you may not add a roll of your leadership die to the DC.

Improved Battle Cry

By 10th level, you have mastered your various battle cries. Each Battle Cry now benefits from its improved version.

Rallied Vigor

By 14th level, your allies banding together under your Battle Cry renews your energy and fills you with confidence. Whenever a roll of your Leadership Die is made, you regain hit points equal to your Constitution modifier.

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