Base Class: Ranger
This subclass opens a new branch of magic to the ranger class. He/she can create magical copies of his/herself at will. These copies have the same equipment as the original except for magic items the user may be holding. The clones that the Duplicator summons only have one hitpoint. As the ranger levels up, the copies become more and more powerful.
Duplication
Your character has the ability to clone himself! Once per turn, using your action, you can copy yourself. these copies have 1 hitpoint, but otherwise have all of your stats and non-magical equipment. They last for 12 hours, or until you take a long rest. This ability can only be used 3 times per long rest. each copy gets its own turn, all having a 5 as their initiative.
Buffed & Explosive clones
At level 7, Your clones are buffed to 5 hit points instead of 1.Your clones also explode when they die. This explosion is a sphere that has a 10 foot diameter, and any creature in this sphere must make a dexterity saving throw taking 2d6 damage on a failed save, or half as much on a successful one.
Buffed & Resistant Clones
Your copies now have 20 hitpoints each. Your clones have resistance to bludgeoning, piercing, slashing, and all other physical forms of damage. They can only be hurt by magical or elemental means.
Double Summon & Extra Clone
At level 11, you can copy yourself twice per turn rather than once. You now have a maximum number of 4 clones per long rest.
Previous Versions
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Coming Soon
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