Base Class: Monk
Tools to Survive
Starting at 3rd level, you learn to make the tools needed to survive. Over the span of a short rest you can craft yourself a knife of flint. This can be used as a dagger (with either piercing or slashing damage) but breaks on a natural 1 on an attack roll. This knife is your spellcasting focus for all of your Survivalist abilities.
Dangers of the Environment
There are many dangers in the environment that you need to learn to overcome. Starting at 3rd level you have a few tricks to overcomes these dangers.
- You can cast the druidcraft cantrip at will.
- You are immune to extreme hot and cold temperatures.
- You gain proficiency in the Survival skill, if you already have it, you gain expertise in it.
Dangers of the Locals
The local beasts, monsters and people are dangers you need to overcome. Starting at 6th level you can come up with ways to overcome these dangers.
- You can cast the produce flame cantrip at will.
- You can cast the thunderclap cantrip at will.
- You use you Wisdom modifier as your spellcasting ability for these spells.
- You gain a bonus to your armor class and saving throws equal to 1/2 your class level (rounded down) when you are unarmored and are not using a shield.
Dangers of Obstacles
Whether powerful creatures, an endless desert or a raging river some obstacles will always need to be overcome. At 11th level you have learned abilities to help you overcome these dangers.
- Your flint knife becomes a +1 weapon that is unbreakable, it also deals double damage to objects (including plants, but not plant-like creatures).
- You no longer need to breathe, eat or drink to survive.
- You ignore difficult terrain due to natural causes (stones, thorns, snow, ice, etc.) and have advantage on saving throws versus spell effects that restrain, grapple or create difficult terrain.
- You gain a climb speed and a swim speed equal to your walking speed.
Dangers of Injury
Whether by accident or enemy, injury is inevitable. While alone even falling asleep with a major wound or concussion can be deadly. Starting at level 17 you have gained abilities to overcome these dangers.
- You are constantly under the effects of a regenerate spell as long as your flint knife is on you.
- You no longer need to sleep and are immune to sleep spells.
Comments