Base Class: Ranger
Ancient tribes hold powerful lost magics to link together the spirits of beasts and men, letting their warriors to call the animals' spirits into battle. They fight without material weapons, preferring to summon ethereal weapons. Because of this, they are very rarely enslaved or taken prisoner; when they are they usually make their way to gladiatorial arenas, fighting helpless slaves for a chance to win their freedom.
Ethereal Companion
At 3rd level, you gain one of the following spiritual companions of your choice. You also gain the ability to summon an ethereal weapon as if you were drawing it from a sheath. This weapon is to be chosen when you gain this feature and cannot be changed
Bear Companion
You gain a link with the spirit of a bear or bear like creature. You can summon it into battle a number of times equal to your level plus your wisdom modifier per day. Use the brown bear stat block for the companion. It understands all languages you know, but cannot speak and its intelligence is 10. You also gain +2 to strength
Eagle Companion
You gain a link with the spirit of an eagle or eagle like creature. You can summon it into battle a number of times equal to your level plus your wisdom modifier per day. Use the Giant Eagle stat block for the companion. It understands all languages you know, but cannot speak and its intelligence is 10. You also gain flying speed equal to 10 * your wisdom modifier.
Wolf Companion
You gain a link with the spirit of a wolf or wolf like creature. You can summon it into battle a number of times equal to your level plus your wisdom modifier per day. Use the Dire Wolf stat block for the companion. It understands all languages you know, but cannot speak and its intelligence is 10. You also gain pack tactics.
Advanced Weaponry
You choose another weapon or a shield. You may summon an ethereal version of your chosen weapon or shield.
Ethereal Weapon
You gain another weapon of your choice that you can summon at will.
Spirit Shield
You Summon an ethereal shield to help protect yourself
Multiattack
At 11th level, you gain one of the following features of your choice.
Volley
You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.
Whirlwind Attack
You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.
Superior Hunter’s Defense
At 15th level, you and your spiritual companion gain one of the following features of your choice.
Evasion
When you are subjected to an effect, such as a red dragon’s fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Stand Against the Tide
When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.
Uncanny Dodge
When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
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