Base Class: Blood Hunter
Order of the Stormcaller blood hunters harness the power of the storm in their veins to smite their enemies
Rite of the Storm
When you join this order at 3rd level, you learn the Rite of the Storm primal rite (detailed below).
Rite of the Storm. Your rite damage is lightning damage. While the rite is active, you gain the following benefits:
- You have resistance to lightning damage.
- Whenever you make a weapon attack with a melee weapon that has Rite of the Storm active, you can instead make a ranged weapon attack using the weapons attack and damage modifiers. Attacking in this way has a short range of 20ft. and no long range and deals lighting damage in place of the weapons normal damage type.
- Your walking speed increases by 10 ft.
Blood Curse of Smiting
At 7th level, your mastery over the storm in your blood grows. You gain Blood Curse of Smiting (detailed below) for your blood maledict feature. This doesn't count against your number of blood curses known.
Blood Curse of Smiting
After hitting a creature with a weapon that has an active crimson rite, you expend a use of your blood maledict to roll 1 additional hemocraft die and add the number rolled to the attack's damage.
Amplify. You roll a number of additional hemocraft dice equal to your proficiency bonus instead of 1.
Brand of Rebuking
Beginning at 11th level, your Brand of Castigation make's your foe vulnerable to the energy of your hemocraft. Whenever a creature marked by your Brand of Castigation hits you with a melee attack, and you have an active crimson rite, you can use your reaction to cause the creature to make a dexterity saving throw. The creature takes damage equal to 3 rolls of your hemocraft die on a failed saving throw or half as much on a success. The damage type is the same as the crimson rite you have active.
Rite of the Tempest
At 15th level, whenever you have Rite of the Storm active on a weapon, you gain a flying speed equal to your walking speed as the storms energy wreathes your body. Additionally you gain advantage on Dexterity saving throws while your Rite of the Storm is active.
Fury of the Storm
At 18th level, your mastery of the storm improves your blood magic. Whenever you have your Rite of the Storm active on a weapon you can make 1 additional weapon attack as a part of the attack action on your turn. Additionally, attacks with a weapon that has an active crimson rite score a critical hit on a roll of 19 or 20 on the d20.
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