Base Class: Paladin
TENETS OF THE PROMISE
The tenets of the Oath of the Sisters Promise are both simple, but important. You swear this vow to the goddess herself before taking up the mantle of Paladin.
A Sacred Promise. Promises are the most sacred thing a Sister can make. When you make a promise to yourself or to another person you do all you can to uphold it, no matter what.
Protect the Downtrodden. There are many in this world who take advantage of others for their own gain. You are a voice for the voiceless. You are the protector in the shadows.
Be Inquisitive. Understanding the world helps you protect those who need it. Always seek new knowledge and information. Do not shy away from something because it is difficult. Do what you must to learn.
Be an Example. There are those in this world who have nobody to look up to. There are those who feel alone and helpless. Be the example that they need. Be the beacon in the dark that allows them to move forward.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sisters Promise. You can use your Channel Divinity to invoke your devotion to force an enemy to focus on you. When a creature you can see within 60 feet of you makes an attack against a target that isn't you, you may use this ability as a reaction. The target creature must make a Wisdom saving throw or use the rest of it's turn moving as close to you as it can get. If it makes it to you it then makes it's attack against you instead.
Inquisition. You can use your Channel Divinity to channel your innate need to learn and absorb information. While making a skill check to learn about something you may use your Channel Divinity to gain advantage on the roll. If you already have advantage on the roll you may instead add +10 to the roll.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of the Promise Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Help by Hindering
Beginning at 7th level your understanding of enemies weaknesses helps you in aiding your allies. Protecting them with Divine Magic is helpful, but killing them faster is also helpful. Your studies have granted you clarity, allowing you to critically strike on a roll of 18 through 20.
Sisters Faith
Starting at 15th level, your Promise to yourself and your friends intensifies. Seeing a downed ally fills you with resolve. As a result, when you heal an unconscious ally you deal the maximum amount of healing.
Avatar of Xal'Atath
At 20th level, you assume an avatar like state as the champion of Xal'Atath herself.
Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- At the start of each of your turns, you regain 10 hit points.
- Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
- Enemy creatures within 10 feet of you have disadvantage on saving throws against your paladin spells and Channel Divinity options.
Once you use this feature, you can’t use it again until you finish a long rest.
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