Fighter
Base Class: Fighter

Who needs bounded accuracy anyway?

Unwritten Future

Starting at 3rd level, you can shift yourself into a more favorable timeline. As a reaction, you may impose advantage or disadvantage on a saving throw, attack roll, or ability check performed by a creature you can see within 60 feet of you. This feature can be used once per long rest.

Focus Dice

Starting at 3rd level, you gain a number of Focus Dice equal to the higher of your Strength and Dex mods (min: 1) when initiative is rolled. Your Focus Dice starts as a d4 and grows as you gain additional Fighter levels. You may add any number of Focus Dice to an attack roll made on your turn. At the end of your turn, you lose any remaining Focus Dice.

Successive Strikes

Starting at 7th level, you find that every missed strike simply opens up new opportunities to attack. Whenever you miss an attack, gain a Focus Dice. In addition, your Focus Dice grows to a d6.

Precise Focus

Starting at 10th level, you may reroll 1s and 2s rolled for your Focus Dice bonuses. You must use the new number rolled. In addition, your Focus Dice grows to a d8.

Clarity

Starting at 10th level, you may retain a number of Focus Dice equal to the higher of your Strength and Dexterity modifiers (min: 1) at the end of each turn.

Ghostly Surge

Starting at 15th level, when you hit a creature with an attack, you gain Temp HP equal to your attack roll total minus the target's AC. In addition, your Focus Dice grows to a d10.

Convergence

Starting at 18th level, you gain a number of Focus Dice equal to the higher of your Strength and Dexterity modifiers at the start of each turn (min: 1). In addition, your Focus Dice grows to a d12.

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