Paladin
Base Class: Paladin
You were born under extraordinary circumstances, during a blizzard or on the winter solstice.  You have lived in the far north for your entire life, where snow is normal for the majority of every year.  Stranded in the wilderness you were freezing to death until you were approached by an fey emissary of Winter itself.  To save yourself from a certain death you have agreed to become a Winter Knight, champion of the fey Winter Queen.
Tenets of Winter:
   Only the Strong will Survive : Winter is not for the weak, you must be strong to survive the winter winds, the snow and the bone chilling cold.  
   Might is Right : The strength used to survive the winter is useful in all situations.  A strong arm and a sharp blade can solve nearly any problems.
   Never Give Up : The one thing that is unending is the cold of true Winter.  You should endure the same way that Winter does.

Oath Spells

Starting at 3rd level, you always have certain spells prepared after you reach particular levels in this class, as shown in the Oath Spells table. These spells count as paladin spells for you, but they don’t count against the number of paladin spells you prepare.

Oath Spells

OAth LEVEL SPELL

3rd

Armor of Agathys, Ice Knife

5th

Dragon’s Breath cold version only, Snilloc’s Snowball Swarm

9th

Tiny Hut, Elemental Weapon

13th

Elemental Bane, Ice Storm

17th

Conjure Elemental, Cone of Cold

Channel Divinity

You gain the following Channel Divinity options:
Snow Storm Aura : You create a snow storm around you with a radius of 10’ that follows you when you move.  This storm remains for 1 minute.  Enemies within 5’ of you treat all enemies as if they have half cover.  Enemies 10’ or further from you treat all enemies as if they have three quarters cover.  As the storm was summoned by a Winter Knight, you have no obscurement penalties to attack.  At 18th level, this aura increases to 30’.
Strength of Winter : You can increase your strength by 4 points for 1 minute.  This increases your current strength as well as your maximum strength.

Strength of Winter

At 3rd level, a Winter Knight is the epitome of Winter’s Strength.  All paladin abilities use your strength modifier in lieu of your charisma modifier.

Touch of Ice

Starting at 3rd level, your skin is cold to the touch.  You don’t need to have water or ice material components for any spells cast.

Ray of Frost

At 3rd level you gain the ray of frost cantrip at will.  Strength is your spellcasting modifier for this spell.

Blade of Ice

Starting at 3rd level, as an action, you can focus your winter powers into a blade of Ice.  This blade must have either the two handed property or the versatile property.  The blade does 2d6 cold damage.  You use your strength modifier on the attacks and damage with this weapon.  The damage increases by 1d6 at 5th level (3d6), 11th level (4d6), and 17th level (5d6).  This blade can be used as your spellcasting focus for your other spells and abilities.  You can summon this blade at will.

Aura of Frost

At 7th level, you emit an aura of frost when you are not incapacitated.  At the start of each turn, you and every chosen ally within 10’ of you is covered in a thin layer of frost.  This frost gives you temporary hit points equal to the paladin’s charisma modifier as well as gain resistance to cold damage.  At 18th level this increases to 30’.

Purity of the First Snow

Starting at 15th, at the start of each round, you are cured of all diseases and poisons effecting you.  If you are less than half hit points at the start of your turn you gain hit points equal to your strength modifier.

Mantle of Winter

At 20th level, as a bonus action, you can summon the Mantle of Winter which lasts for 10 minutes. Your Snow Storm Aura is triggered as is your Strength of Winter ability without expendin channel divinity charges.  If you have not already summoned your Blade of Ice it is summoned as part of the action needed to trigger your Mantle of Winter.  In addition, you gain 100 temporary hit points and gain resistance to all damage.  You add your charisma modifier to attacks and damage dealt with your Blade of Ice.  You also gain a bonus to your armor class equal to your strength modifier.

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