Base Class: Rogue
The grave robber is an adaptation of the thief designed more towards locating items, studying items and reading maps.
Experienced
You gain proficiency with pick-axes, improvised weapons and calligrapher's tools.
As well as this you can double your proficiency with arcana and inshight.
Evasive
The grave digger is used desperately flailing to avoid potential damage. When wearing light or no armour, your ac is increased by 2.
Precise strike
Critical hits made with proficient melee weapons have a bonus to damage of d4.
Alchemy
The grave digger has been around long enough and used enough substances and chemicals that they now know how to create 3 simple potions with different recipes. These can be made with all ingredients present, a glass or metal container for it to be stored in and a heat source as hot as fire to trigger the chemical reaction. A basic reaction with only the basic ingredients will prepare a 20ml dose.
BASIC PAIN KILLER:
Ingredients:
- A fistful of living ooze
- A pinch of crushed bone
- A fish's eye
For every 20ml of this that enters someones body, either by it being drunk or poured into the blood via a wound, the consumer gains d10 + their level (challenge rating if it's an enemy) as temporary health.
POISON:
Ingredients:
- 15ml of ale
- 1 small poisonous berry
- A tuft of goblinoid hair
For every 20ml of this consumed by either drinking, eating or entering the blood system, the consumer takes d20 damage. This can be increased by d10 for every extra poisonous berry and tuft of goblinoid hair added during the reaction.
ADRENALINE:
Ingredients:
- 15ml of snake saliva or 15ml of snake poison
- The scale of either a kobold, dragon or dragonborn
- A drop of blood from either a giant, an orc, an ogre or bear
If the consumer takes a 20ml shot, they gain advantage on all strength, dexterity and constitution checks and saving throws. As well as this they gain advantage on perception checks but they gain disadvantage on all wisdom and intelligence checks or saving throws. After making the first action after drinking this potion, the consumer can immediately make another action. For the duration of the potion's effects, all attacks made against the consumer have disadvantage as long as the consumer can see the attack. These effects last for 10 minutes. When coming out of this effect, the consumer gains one level of exhaustion. If the consumer overdoses, the same effects apply during the duration but for every 10ml overdosed, when exiting the effects they consumer suffers an extra level of exhaustion and d20 poison damage.
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Posted Feb 18, 2019Very nice little biy