Base Class: Cleric
Cleric: Order of the First Flame Domain
Erialos, Solaire, the Sun this diety goes by many names and titles, a god of gifts and prayer shining his golden glow down upon the world, keeping crops healthy and nourished by his holy rays and destroying evil with as much ferocity of a scorching sun, emitting radiance through his devoted worshippers he spreads change and words of kindness with all who listen.
Guided of Solaire
- As a bonus-action you choose a number of allies within 25ft equal to your Wisdom Modifier minimum of 1, those allies gain (1d4 + cleric level + wisdom) temporary hit points for 12 hours.
This feature can be used once per short/long rest.
Bonus Proficiencies
• Starting at level 1 you are now Proficient in Heavy Armor and Martial Weapons
Channel Divinity: Immolation Field
• You use your channel divinity to channel the raw power of the sun from which you gain power, you emit an aura of 10ft for 1 minute, all non-ally creatures within your aura take (1d4+wisdom) fire damage when then they enter for the first time and on the start of all their turns for 10 minutes.
• Any creatures that starts their turn within your aura have their non magical weapons and armor made of metal take a permanent and cumulative −1 penalty,
(weapons also take a permanent and cumulative -1 to all attack and damage rolls.)
If its penalty drops to −5, the weapon or armor is destroyed.
Non magical ammunition made of metal is destroyed after dealing damage while within your aura.
This feature lasts for 10 minutes.
(This feature can only be used 1 per short or long rest).
Erialos Flash
- As a reaction when a creature makes a ranged or melee attack roll against you or an ally within 25ft, you send out a blinding flash that creature takes a (-1d4) against their attack roll, all targets you can see within 25ft equal to your Wisdom Modifier minimum of 1 must make a Constitution Save or be blinded for 1 minute on a failed save, on a success they are not blinded.
(The creature making an attack roll still takes a (-1d4) against their attack roll regardless of failing or succeeding on the con save)
This feature cant be used again until a short rest.
Praise the Flame (Divine Strike)
- Your weapons have a permanent +1 to Attacks and damage rolls.
- Your weapon sheds light outward 15ft of bright light and 15ft extra dim light.
- As a bonus action you can choose to make an extra attack when using the attack action, this bonus action attack is coated with the radiance of the first flames glow dealing an extra (1d8) radiant.
(This feature can be used a number of times equal to your wisdom modifier).
Solaric Avatar
As an Action on your turn you can choose to active this feature.
- You manifest radiant armor resembling the "Dawn Guard" Solaire's golden armor in the form of Ethereal radiance, you gain a +2 to AC.
- You manifest the "Visage of Flames" Solarie's helmet of gold in the form of Ethereal radiance allowing you to see through the facade of liars, 60ft of True sight.
- You manifest the "Igthar's Tablet" said to be the ancient weapon of a Paladin lord who stood against stars, You use the "Igthar's Tablet" weapon stats gaining all its effects and features.
Weapon: Igthars Tablet
martial weapon - 2d6 slashing, Heavy, Two-Handed
50 lbs
• +1 to attacks and damage rolls made with this weapon
• As a bonus-action you say a prayer to your god causing the stone tablets scriptures to light up, While the scriptures are lit the weapon deals 1d4 extra radiant damage and can be used as an arcane focus.
This feature lasts for 1 hour.
This feature cant be used again until a long rest.
First Flame Expanded spells
Cleric
Level Spells
1st Searing Smite, Heroism
3rd Flaming Sphere, Heat Metal
5th Crusader's Mantle, Spirit Guardians
7th Wall of Fire, Sickening Radiance
9th Immolation, Circle of Power
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