Base Class: Fighter
You have learned how to fight unarmed, to the point where you are better unarmed than armed.
Improved Unarmed Strike
Your unarmed strikes are now incredibly powerful. Your unarmed strikes now use a d6 for damage. This becomes a d8 at 7th level, a d10 at 10th level, and a d12 at 15th level. At 18th level, in addition to using a d12, your unarmed strikes gain a +2 to damage.
When you use the Attack action with an unarmed strike, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
Improved Unarmed Defense
While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Strength modifier.
Unarmed Bonus
At 7th level, when you hit with an unarmed strike and are not wielding a weapon or shield, you can add 1d4 to the damage roll. This increases to 2d4 at 15th level, and 3d4 at 18th level.
Improved Unarmored Movement
While you are not wearing armor, your movement speed increases by 20 feet.
Unamored Quickness
At 10th level, your training has brought you to a point where you can act quickly while not wearing armor.
While you are not wearing armor, you gain advantage on initiative rolls.
Unarmored Stealth
At 15th level, you have learned how to move extremely quietly while unarmored.
While not wearing armor or wielding a shield, you have advantage on Dexterity (Stealth) checks.
Unarmed Unarmored Master
At 18th level, you have completely overcome the feeling of vulnerability others feel when without armor or weaponry in a fight, and have learned to channel it into motivation and power.
While not wearing armor, or wielding weapons or a shield, you have advantage on Strength ability checks and death saving throws.
Previous Versions
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11/4/2020 2:41:12 AM
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11/4/2020 2:45:00 AM
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