Sorcerer
Base Class: Sorcerer

You have the power of necromancy linked within you. It is not the power if death itself, as almost no mortal could withstand that, but rather pure necrotic energy that can be used to create a mirage of life, make an object made of pure dark energy, or grab, stretch, and contort souls to your will, or of course, make death bow down to you. These sorcerers are often hated, seen as bringers of death and destruction. However, that is almost always untrue. Many of them are witch doctors, keeping away death. Or protectors of a town, keeping away the very type of energy fueling them.

 

Necromantic Spellslinger

Your link to the dark forces of death allows you to control it at will. You may learn any spell from the school of necromancy, and treat it as if it was a sorcerer spell. You must obey all other restrictions to spell choosing.

 

Curse From Within

At first level as a bonus action, wounds you have inflicted this turn absorb a bit of necrotic damage, bestowing the following effects:

The creature takes necrotic damage equal to your charisma modifier

You are granted blindsight for 10 feet until the beginning of your next turn.

You can use this ability a number of times equal to your sorcery point pool (minimum of 2) per long rest.

Unnatural Attraction

At 1st level, you can control the energy of death radiating off of a corpse. If a creature within 30 feet of you, and it's not undead or a construct, as a reaction you can absorb its life force and gain hit points equal to your proficiency bonus + sorcerer level, or you can give this buff to an ally within 30 feet.

Unearthly Connection

You can create an additional undead skeleton or corpse when you cast a spell that creates undead for 2 sorcery points each. As an action, you can bolster your undead, by spending 1d4 hitpoints and a sorcery point per undead, up to your constitution modifier, with any additional uses granting one level of exhaustion. When you have undead under your control, you gain resistance to necrotic damage. At this point, you are almost one with the death within. You have a resistance to being poisoned. You no longer have to eat or drink, and you don't age. You can live up to 2-3 centuries.

Soul Bound Steed

At 14th level, you can summon your spirit animal that's been corrupted by your magic. From within the earth, summon an undead steed using 4 sorcery points and spilling 1d8 hitpoints onto the ground. This feature can only be used once per long rest. The creature must be ridable by your race and have a CR of 1/4 or lower. They remain for up to 24 hours before returning back to the ground

Commander of the Dead

At 14th level, you can summon a swarm of skeletons from the earth, up to your Charisma modifier + Constitution modifier, up to 10, and a minimum of 2. Each undead raised uses 2 sorcery points and deals 1d4 hitpoints to you and doesn't use a spell slot. This ability is only available once per long rest, and the undead only remains under your control for 24 hours.
As a bonus action, you can bolster your troop's power. You spend 3 skill points per undead as they are imbued with elemental powers of the sorcerer. They gain 1d4 damage die per attack and attack with an elemental ability while gaining immunity to that element.
Roll 2d10 to determine your element:
1: Acid
2: Cold
3: Fire
4: Lightning
5: Necrotic
6: Poison
7: Psychic
8: Radiant
9: Thunder
10: Force
You may choose between the two that you have rolled, or any if you rolled the same number.

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