Base Class: Fighter
This style of fighting was taught to them by the Kina the sword saint and is specifically taught to those of the royal knight class among persona's they are known as a legion of 10 knights that were trained to defeat armies but were separated in the crystal formation.
Royal Training
- They can force someone to make a strength save with a base DC of (10+ STR modifier) or be shoved 5ft multiplied by their strength mod.(Required melee weapon attack)
- They can force someone to make a dexterity save with a base DC of (10+ DEX modifier) or be pinned into their position until a interaction is used to remove it.(Required ranged weapon attack)
- They also gain the ability to substitute one of their attacks for different action such as Shove, Grapple, or cast a spell.
Royal Weapon
The knight is now specialized in it's use of a specific weaponry this then gives them a bonus to their +4 damage and attack rolls.
When forced to make a save that is related to ability check they get to roll a d6 to add onto their roll.
They gain access to a second signature move revolving around their weapon.
Awakening(Royal)
You force anyone who enters a 15ft range of him make a CON save or take 6d12 damage on a failed save or 3d12 on a success.
You gain access to a royal fighting style.
Dual Rush
When holding two weapons you can move an extra 15ft in the direction your attacking and roll one attack against all of them.
Power Attacker
When you do damage with a melee weapon with two hands you can reroll the damage once per turn.
Supreme Accuracy
You gain a +5 bonus to attack rolls you make with ranged weapons.
Unweighted
Heavy armor cannot reduce a speed boost.
Fully trained
Your movement speed is increased by 45 and your base jumping height matches it along with being able to jump off rolls.
Royal weapon over blast
On a successful hit you can replace your damage with 10d12 force + 25.
Comments