Base Class: Rogue
Sometimes named “masked marauders” or “gunpowder bandits”, the outlaws that prowl the vast lands of the Rawan Wilds are both respected and feared by those who have heard of them. They are known for their merciless and fearless attitudes as well as their peerless accuracy with their weapons of choice: firearms. These gun-wielding bandits usually stick together in smaller gangs, spending their days robbing folk that travel the roads and trails that snake through the Rawan Wilds.
Intimidating Gunslinger
Starting at 3rd level, you gain proficiency in the Intimidation skill, with Tinker's Tools and all types of firearms. You also no longer suffer disadvantage when using firearms at shorter ranges.
Stick 'Em Up
Starting at 3rd level, you are an expert in intimidation and know exactly how to use that fear to your advantage. You now gain the option to roll an Intimidation check against an opponent's Wisdom check during combat as a bonus action. Should the Intimidation check succeed you can apply your Sneak Attack damage on the intimidated creature no matter if you have advantage or not. However, this feature does not work if you currently have disadvantage on your attacks.
Fast Hands
By 9th level, your muscle memory and quick reflexes allow you to reload your firearms at a rapid pace. You can now reload any firearm as a bonus action.
Iron Nerves
Starting at 13th level, you know how to calm your nerves no matter how intense the situation you’re in gets. All firearms have a misfire score of 0 for you and you have advantage on saving throws to resist being frightened.
Deadeye
Starting at 17th level, you’ve become an expert marksman and if you focus there isn’t a target in the world you can’t hit. You can now enter a state of heightened focus and concentration as an action on your turn for a number of rounds equal to your Constitution modifier. During this period of time you have advantage on all attack rolls made with a firearm and score a critical hit on a roll of 19 or 20. However, once the duration ends you suffer 1 point of exhaustion.
You can use this feature once per long rest.
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