Fighter
Base Class: Fighter

You use your knowledge of weapons and armor and channel divine essences to do wondrous things. 

Divine bulwark

Starting at 3rd level you can use a bonus action to create a prismatic barrier of radiant energy to shield your allies. You choose an ally within 30 feet and project the shield at their location. The barrier has a number of hit points equal to your fighter level plus your constitution modifier. Any successful attack rolls made against them automatically hits the barrier. Once it has 0 hp remaining, it breaks and all remaining damage rolls over to the target. 

Bolstered defense

Starting at 3rd level you can imbue one piece of armor or a shield granting a +1 bonus to your AC. This ritual requires an action and lasts until another item is selected. 

Sentinel stance

Starting at 7th level you can use your reaction to take a defensive stance, increasing the durability of yourself and your allies. 

Until the start of your next turn you emit an aura of protection that encompasses your space. As long as you remain in that space, all friendly creatures within 5 feet of you benefit from half cover. 

Improved divine bulwark

You can create an additional shield around a different ally. 

Improved bolstered defenses

The AC threshold is increased by +1

Shimmering fortress

Starting at 18th level you can spend an action to create a barrier of hard light in a location you can see within 15 feet of you. The barrier is a 15 foot cube and is impenetrable to anyone deemed an enemy. Allies can freely move through the barrier and are protected from harm and have advantage against all saving throws. The barrier requires concentration and has a number of hit point equal to 5 times half your fighter level rounded down. All area of effect spells and damage is directed to the barriers hit points. Once the barrier reaches 0 HP it shatters. 

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