Base Class: Druid
As the world moves swiftly forward towards civilization and construction, nature loses its grasp on the world, and falls victim to the machinations of man. The Druids of the Axiom are the fearless spirits who have taken it upon themselves to protect against these threats. These druids recognize that nature never survives unless it adapts, and so have explored the powers of the plane of Mechanus in order to grasp tools to fight back.
Druids of the Axiom attempt to connect into the inherent nature and order of machines. In their dabbling with these unknown arts the druids find their very bodies and souls becoming reformed by the very power they aim to wield. This grants them the power to ward off civilization with the very constructs used against them, making them fierce and strange protectors of their untainted homes.
Axiomatic Shape
2nd-level Circle of the Axiom feature
Your interference and experimentation with machines has unlocked a power within you. Whenever you use your Wild Shape feature you can turn into a construct instead of a beast. When you wild shape in this way you do not completely change your physical shape, instead your clothing and equipment reshapes and melds to your body in strange and mechanical ways. You follow the normal rules presented in the Wild Shape feature except:
- If the creature is of a smaller size than you, your size does not change.
- Any objects you are currently holding remain held and you cannot drop or be disarmed of them. All other equipment melds into your form.
- You can wild shape into a construct with a CR as high as 1/2. This increases to a CR of 1 at 4th level.
Mechanized Body
2nd-level Circle of the Axiom feature
The power of Mechanus begins to corrupt and change your body into an amalgamation of nature and machine. You are able to wear and use metal armor, shields and weapons. In addition, choose one of the following mechanizations. You can select a new option when you reach 14th level in this class.
Automatic Stride
Your walking speed increases by 5 feet. This bonus increases to 10 feet at 6th level, 15 feet at 10th level, and 20 feet at 14th level. In addition, while you are wild shaped into a construct you can take the disengage action as a bonus action.
Caged Chest
Your AC is increased by 1. In addition, while you are wild shaped into a construct you gain a bonus to your AC equal to 1/2 your Wisdom modifier rounded up (minimum of 1).
Clockwork Heart
You have advantage on death saving throws. In addition, while you are wild shaped into a construct you receive a bonus to your hit points equal to two times your Druid level.
Eye of the Machine
You gain proficiency in the Intelligence (Investigation) skill if you did not already have it. Whenever you make an ability check with this skill you can add twice your proficiency bonus to the check.
In addition, while you are wild shaped into a construct you can use your bonus action to choose one creature you can see and make an Intelligence (Investigation) check against a DC equal to 8 + the creature's CR. On a successful check you learn one of the following pieces of information of your choice:
- If it has more or less current hit points than you
- One immunity, resistance or vulnerability that it has
- If the target's saving throw bonus for a chosen ability is better or worse than your's.
Enhanced Axiomatic Shape
6th-level Circle of the Axiom feature
You have unlocked the secrets of more advanced mechanisms. When you expend a use of your wild shape to turn into a construct you can choose a construct of CR equal to or less than one third your level in this class.
Thrall of the Animus
10th-level Circle of the Axiom feature
Your understanding of the inherent nature present in all mechanisms allows you to call out for their service. You can cast the animate objects spell once, even when wild shaped as a construct. You regain the ability to cast this spell when you complete a long rest, or by expending a spell slot of fifth level or higher.
Axiomatic Soul
14th-level Circle of the Axiom feature
You have become a perfect blend of mortal and machine. You no longer need to eat or drink, and the amount of time you require to complete a long rest is reduced by half. For the purposes of detection or scrying spells your type is considered to be construct instead of humanoid.
In addition, you gain two additional benefits to your Mechanized Body improvements. You benefit from these features in any form capable of utilizing them.
Automatic Stride
You ignore difficult terrain.
Caged Chest
You have resistance to bludgeoning, piercing and slashing damage.
Clockwork Heart
You are immune to poison damage and the poisoned condition.
Eye of the Machine
When you complete a short rest you can choose one of the following spells: comprehend languages, detect magic, detect evil and good, detect poison and disease, or find traps. You can cast the chosen spell once with this trait.
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