Base Class: Cleric
Heretics through various means have seen their church through a different lens and realizing the flaws of their sect. Whether it be corruption lies or a straight goal it is your task to expose the church and bring justice to an institution which may believe itself to be above the law.
Truthspeaker
You are gifted with the light of truth when you talk people listen. When you choose this domain at the first level you gain proficiency in the persuasion skill.
Rebuke the holy
The true enemy is not the undead but the church itself. Starting at the first level your turn and destroy undead features apply to celestials as well
Channel divinity: cleanse falsehoods
Starting at second level you can use your channel divinity to cleanse divine magic from that which has been corrupted by the church. As an action instead you presenting your holy symbol you performative seen gesture and choose one creature or object or 20 foot radius space up to 30 feet away from you. You can and want to spell affecting it if the smell is less than 1/3 of your Clericlevel rounded up.
Resist the inquisition
The church is sure to come after you for revealing their lies but you know their tricks. Starting at six level you gain resistance to all radiant in damage.
Expose the folly
Did you think you were going to get divine strike or potent spellcasting? Well if you think those are your only options the church has been lying to you. Starting at eighth level a number of times equal to your wisdom modifier you can use your bonus action to point your finger at a creature who shares a language with you and ask a question. You innately know if they lie in their response. If the creature refuses to respond or they lie you are honed to them for one minute. This also works if the creature is a form that is not its own. While you are home and this way your attacks and spells till 138 ball is damage of the damage tight against the target. This increases to 2D8 at level 14
Embrace heresy.
Your heritage nature makes you immune to the tricks and deceit of the church. Starting at 17th level you become immune to radiant damage and the charmed condition and have advantage on saving throw affects from Celeste fuels and lawful creatures
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