Base Class: Rogue
Skilled and versatile operatives, the Shinobi combine many disciplines and techniques, incorporating stealth, movement and combat prowess to a form a flexible, adaptive whole far greater than the sum of its parts, drawing from a collected body of knowledge known as Ninjutsu.
Shinobi Tools
When you choose this archetype at 3rd level, you master Shinobi Tools and the Art of Distraction.
Katana. You gain proficiency with Longsword and while you are wielding it, you can use dexterity instead of strength for attack and damage rolls.
Kunai and Shuriken. As a bonus action you can draw and throw a weapon with the light and thrown properties (Kunai - Dagger, Shuriken - Dart). This attack can't trigger Sneak Attack but allows your next melee attack in the current turn and against the same target to do so.
Eggshell Grenades. You are proficient in crafting and handling Eggshell Grenades.
Hidden Techniques
At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
You are also adept at evading creatures. You can attempt to hide even when you are lightly obscured. While hiding in an obscured area, creatures relying on sight have disadvantage detecting you.
At 13th level, you become invisible for creatures relying on darkvision while you are in darkness.
Blink Strike
Just seeing an enemy or being close to one, allows you to surpass your physical limits to move at such incredible speed, that you can't possibly be tracked. You disappear just to reappear a split second later, ready to strike. Beginning at 9th level, you can use Blink Strike as Cunning action, allowing you to stealthly teleport next to an enemy or away from it. The destination has to be in your movement range and constraints.
This Blink Strike replaces the disengage option of the Cunning Action.
Cat‘s Agility
At 13th level, your speed increases by 15 and you gain the ability to move along vertical surfaces and across liquids on your turn without falling during your move.
You can use your reaktion when you fall to reduce any falling damage you take by an amount equal to five times your rogue level.
You can stand from prone without spending movement speed by doing a Kip Up.
Shinobi Arts
At 17th level, you can count yourself among the most legendary masters of ninjutsu. You become almost impossible to catch and your senses are keener than that of an animal. You gain the following benefits:
Keen Senses. You gain the Alert feat.
Slippery. You become permanently affected by the Freedom of Movement - spell.
Precision Strike. You ignore the slashing and piercing damage resistance of your enemies.
Previous Versions
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Posted Aug 19, 2021Thank you for your impression!
I sadly lack the experience to get it right in terms of balancing. I love to hear some feedback and I will gladly improve the homebrew, depending on it.
That said, If you have a suggestion which abilities to cut or substitute I’d gladly incorporate it into the design :)
King regards.
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Posted Apr 1, 2021Looks good, nice variety of abilities. I think this subclass is just a bit overpowered though. Maybe substitute some abilities that don’t directly affect combat.