Base Class: Fighter
The Exarch are those who go into battle never expecting to leave. Those who do are stronger for it, but at what cost? The screams, the blood. For what? Just to keep taking steps forward. Never looking back, because if they did who knows what they would do.
Persistence
When you choose this Archetype at 3rd level, you add a bonus equal to your Constitution modifier to all saving throws.
Ferocity
Starting at 3rd level, you’re able to strike with your weapons with especially deadly force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Ferocity Bonus Damage table below.
Level 3: 1d4
Level 7: 1d6
Level 15: 1d8
Level 18: 1d10
Strong Leader
At 7th level, the boldness taught by your fighting style has begun to inform your social interactions. You can add your Strength or Dexterity modifier as a bonus to skill checks and contests you apply your Charisma modifier to.
Triumph Through Willpower
A great master of arms once said that one who seeks a fight but lacks courage might as well be committing suicide. Considering your disposition, it's unsurprising you believe this is true. At 10th level, you are immune to being charmed, and cannot be subject to the Frightened condition.
Battle Hardened
At 15th level, the Fighter gains resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
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