Rogue
Base Class: Rogue

You have spent years honing your skills, whether you started out as a circus attraction or a unseen assassin you are mastered in your chosen weapons, even if you aren't using them in the intended way.

Weapon Thrower

Starting at 3rd level your normal range doubles and your long range increases by one third on any weapon with the Thrown property. Additionally you ignore half cover and three-quarters cover for any throw within normal range.

Knave of Blades

As you trained and honed your abilities Starting at 3rd level you can cause increased damage with thrown daggers, from 1d4 to 1d6. This increases again at level 9 to 1d8 and 13 to 1d10 and 1d12 at level 17. Unfortunately due to the increased force behind your throws any daggers that miss thier targets become damaged and revert back to doing 1d4 damage until repaired or replaced.

Artful Dodger

Starting at 9th level, when using Uncanny Dodge if you are holding a weapon with the Thrown property make an acrobatics check with disadvantage. If you succeed you can throw the weapon at your attacker.

Where Did You Keep That!

Never be unarmed again! From the 13th level you will always have one dagger on your person at all times. Not even the most thorough of searchers will find it.

King of Fling

At 17th level you also have advantage on all thrown attacks made with any weapon that has the Thrown property.

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