Wizard
Base Class: Wizard

As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your mastery grows, you learn spells of transportation and can teleport yourself across vast distances, even to other planes of existence, in an instant.

Conjuration Savant

Beginning when you select this school at 2nd level, the gold and time you must spend to copy a conjuration spell into your spellbook is halved.

Minor Conjuration

Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.

The object disappears after 1 hour, when you use this feature again, or if it takes or deals any damage.

Benign Transposition

Starting at 6th level, you can use your bonus action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places.

Once you use this feature, you can’t use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.

Focused Conjuration

Beginning at 10th level, when you cast a conjuration spell that requires concentration, roll a percentile. On a 75 or above, the spell does not require concentration. While you are concentrating on a conjuration spell, your concentration can’t be broken as a result of taking damage.

Conjure Minor Elementals and Conjure Elemental now only take one action to cast. All allies conjured or summoned by you gain 30 temporary hit points. Additionally, you can use a bonus action to transport any summoned creature at your command up to 15ft. 

Great Conjurer

At 14th level, when you cast a conjuration spell that requires concentration, roll a percentile. On a 50 or above, the spell does not require concentration. 

Greater Familiar: Your familiar can be conjured as any CR6 or lower beast you have seen. 

Greater Transportation: The distance for Benign Transportation increases to 45ft. Alternatively, you can now choose two willing creatures that you can see to swap places with each other. 

Defensive Rematerializaton: Whenever you teleport using a spell or feature, attacks against you have disadvantage and you make Dexterity saving throws with advantage until the start of your next turn.

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