Base Class: Sorcerer
Tempered Soul
Those born with a tempered soul have a thicker hide than other, either from past strife or hardy stock. Nonetheless these have only made them stronger, able to carry the heavy load of steel on their shoulders with ease. They have an affinity for metal, seemingly sympathetic to the shock it has been through from the forging process and as such can bring out the true properties of most anything they wield.
With such a powerful soul, magic comes along with ease, being born with certain abilities even others would consider rare. They can use these gifts to further their attacks and defenses for steel only grows harder and stronger the more you hammer away at it.
Forged Past
As one of the Tempered Soul, your physicality is more resilient than the average walker-by. You have a natural AC of 11 which can further be increased by means of defensive abilities, armor and spells as well as increased health. At 1st level, your hitpoint maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Your natural affinity with metal grants you insight into metalworking, granting you proficiency with smith's tools as well as proficiency with medium and light armors and martial weapons.
Bladewhisperer
Understanding the weapon in your hands is a great sign of respect that most blades don't have the luxury nor the opportunity to have.
With your sympathetic relationship with weapons, you can spend an hour in either a short-rest or long-rest to listen to what the blade has to say. This can range from the story of how it was created, to who has wielded the blade and what has been used for.
This understanding allows you to always know the location of your weapon and you can store the blade in a pocket dimension, safe from any kind of tampering.
You can use the blade you have whispered with as your spellcasting focus and do not have to worry about the somatic components of spells you cast
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn.
One with the Blade
You may choose one weapon that you have whispered and attuned to to create an unbreakable bond. You cannot unwillingly be disarmed of the weapon nor can it be damaged while it is in your hands.
Blade-Binding: You can spend 10 sorcerery points to boost your abilities granting you an additional +2 to your spells and weapon attack and damage rolls for 1 minute. While this ability is active, you may choose one attack per turn to be made with advantage.
You may activate Blade-Binding a number of times equal to your proficiency bonus per long rest
Realized Potential
The weapon you are attuned to (max of 1) has furthered your potential as a warrior.
Critical hits now add an additional die worth of damage and in turns will warn the wielder of nearby dangers within a 10' radius.
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