Rogue
Base Class: Rogue

You are comfortable in the midst of combat, preferring to stay up close and personal, and adept at using the din and clamor of battle to your advantage. Rogues who become Skirmishers are able to stride through a battlefield with equal caution and grace, and are able to take full advantage of the chaos of the situation to take out key targets on the front lines while sowing confusion among enemy ranks. Skirmishers' focus on martial skills are unique among Rogues, and they are valuable troops in battle, capable of decimating unprepared enemy forces.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with martial weapons, medium armor, and shields.

Skirmisher's Guile

At 3rd level, your focus on melee combat improves your aptitude on the front lines. You may use your Sneak Attack against a target within 5 ft. with any one-handed melee weapon, even if it lacks the finesse property. Additionally, you may use your Sneak Attack on any creature as long as there is another creature within 5 ft. of it other than you, and you don't have disadvantage on the attack.

Shock Trooper's Momentum

You are now a powerful force in melee combat, able to create gaps in an enemy's lines by defeating key targets, and then use the confusion to stay alive long enough to do it again. Starting at 9th level, you can use the bonus action granted by your Cunning Action to grant yourself advantage on a melee attack against a target within 5 ft. of you, as long as there is another creature within 5 ft. of it, and as long as you didn't have disadvantage on the attack before. Additionally, if you reduce a creature to 0 HP with a melee weapon attack, you can take the dodge action as a free action immediately afterwards.

Combat Stealth

Starting at 13th level, your awareness of the blind spots in melee combat are sharp enough to allow you to attempt to hide, even while surrounded by enemies. If there are at least two hostile creatures within 5 ft. of you, you may attempt a Dexterity (Stealth) check to hide, lingering in the places that are seldom noticed within the clamor of battle. However, any creature that attempts a Wisdom (Perception) check to locate you after you have hidden yourself with this feature has advantage on the check.

Chaotic Warfare

At 17th level, your understanding of how to manipulate a battlefield in melee combat is unrivaled. You may now use the bonus action granted by your Cunning Action to force an enemy to attack wildly. Choose a creature within 5 ft. of you that is also within 5 ft. of another hostile creature and make a Charisma (Deception) check contested by the target's Wisdom (Insight). If you are successful, that creature must immediately spend it's reaction and make a melee weapon attack against another creature within 5 ft. of it of your choice.

Previous Versions

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11/12/2020 10:14:05 PM
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11/12/2020 10:18:39 PM
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