Base Class: Warlock
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Expanded Spell List
The Watchers let you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Watchers Expanded Spells
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1st |
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2nd |
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3rd |
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4th |
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5th |
The Effigy
Starting at 1st level, your patrons bestow upon you the ability to borrow personality traits from an alternate reality. As an action, you can cause a creature to make a Charisma saving throw against your warlock spell save DC. If the creature fails their saving throw, you switch the alignment of that creature by trading their alignment with that of an alternate reality version of themselves from the multiverse. Both versions of the creature will trade alignments for the duration but maintain their memories, skills, knowledge, and general personalities. The creatures are not aware that the switch has taken place. This transformation lasts for a number of minutes equal to your Charisma modifier + your warlock level (minimum of 1).
Once you use this feature, you can’t use it again until you finish a short or long rest.
The Vestle
At 6th level, your inner eye becomes more powerful. You begin to remember the experiences of alternate versions of yourself; the lives they have lived, might have lived, and could live. You gain proficiency in two extra languages and one skill, one tool, and one weapon. For you, that weapon counts as a simple weapon.
The Fool
At 10th level, your connection to the infinite possibilities of the multiverse gives you a greater insight into the mind of mortals. You gain a +5 to Insight and advantage on Insight, Persuasion, Deception, and Intimidation checks.
The Herald
At 14th level, you gain a limited ability to see all possible futures. Once per round, you can use your reaction to give advantage or disadvantage to a roll.
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