Cleric
Base Class: Cleric

Gods of hospitality— such as the halfling goddess Cyrrollalee, the dwarfen Berronar Truesilver or the goddess Lliira that elves and man pay hommage to— promote the ideals kinship, friendship and of course hospitality itself.

Some of these gods are portrayed as benevolent motherly figures others have duality sybolism like Cyrrollalee's open door.  Many are deities of home and hearth, who teach that being a host is is a vehicle for the soul’s improvement. Clerics of a god of hospitality are caring souls infused with humor and the power of their gods’ discerning cookery, healing the sick and offering a warm fire for thoose in need.

However their kind demeanor should not be mistaken for weakness: Thoose who try to destroy the peace of inns or shelters for the needy will find that they will suddenly have scarse places to sleep , or even call any place a homestead and the curse of restlessness will follow them while the hospitaler paladins and innkeeper clerics willl try to find them ...

The realm of theese deities share is called the "Valley of plenty" on mount celestia, nobody knows where exactly it lies, but some heared tales that it appeard in the mortal realms for thoose in dire need, but this is of course just a myth....

Domain Spells

You gain domain spells at the cleric levels listed in the Hospitality Domain Spells table. See the Divine Domain class feature for how domain spells work. 

Cleric Level Spells
1st Goodberry , Floating Disk
3rd Calm Emotions, Enlarge/Reduce
5th Plant Growth, Tiny Hut
7th Faithful Hound, Private Sanctum
9th  Animate Objects , Wall of Stone

 

Host of the Hearth Fire

1st-level Hospitality Domain feature

When you choose this domain at 1st level you are proficient using cooking utensils as weapons (like a rolling pin) and are capeable of imbueing this items with the power of your deity via the cantrip Shillelagh.

As part of a short rest, you can cook a filling meal, provided you have ingredients and cook’s utensils on hand. You can prepare enough of this food for a number of creatures equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the food and spends one or more Hit Dice to regain hit points regains an extra 1d8 hit points.

With one hour of work, provided you have the materials ( at least one lbs of vegetables and/or any kind of grain and - if possible - some meat or fish per ration and 5 lbs of grains/vegtables and or meat - depending of the creature you have in mind - per feed ration) or when you finish a long rest, you can cook a number of field rations or  field feed equal to your proficiency bonus that are enough to feed a creature for a day, these rations have the same qualities as the adventuring gear called Rations (1 day) or Feed (per day) .

Bonus Proficiency

1st-level Hospitality Domain feature

Also at 1st level, you gain proficiency with the Herablism Kit and  Cook’s Utensils.

Channel Divinity: Peacefull Shelter

2nd-level Hospitality Domain feature

Starting at 2nd level, you can use your Channel Divinity to create a small zone of peace.

In a one-hour ritual you present your holy symbol and invoke the name of your deity walking and blessing the perimeter of an area with an radius of a 50 feet.

By doing so you conjure a shelter (feel free to flavour it according to your race/god) :

At Cleric Level 1-5 :

A simple shelter ( like a tent or something similar).

At Cleric Level 6-10:

A moderate shelter (like a yurt or somethimg similar).

At Cleric Level 11-15 :

A comfortable shelter (like a nice hut or something similar).

At Cleric Level 16 and higher: 

A opulent shelter (like a literal inn or something similar)

The interior of the Peacefull Shelter  is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with it dissipate into smoke if removed from it. At the end of the spell’s duration, all creatures and objects within the Peacefull Shelter that were not created by the spell appear safely outside on the ground, and all traces of the conjured shelter and its furnishings disappear.

Each living plant or creature that is inside the area when it is cast or enters it during its duration cannot attack any living creature or plant within this area unless it succeeds on a Wisdom saving throw akin to the spell Sanctuary. On a failed save, the creature must choose a new target and roll the save again for this target or lose the attack or spell, this effect is repeated every time a attack or spell is attempted by any living creature or plant against other living creatures or plants in the area.

This zone can not be moved or dispelled and stays active for 24 hours or until the cleric leaves the area.

Divine Pantry

6th-level Hospitality Domain feature

As an action, you can imbue items of food and/or drink with your cleric cantrips or spells equal to 3rd level or lower. If you imbue a cantrip it consumes a 1st level spell slot. If the effect would target multiple creatures, it is treated as if it were only to target the consumer. The cantrips or spells imbued must have a casting time of 1 action or 1 bonus action. You must have the appropriate level spell slots to imbue.

The effect of the spell will activate after said food is consumed by a creature only for said creature. You can only imbue a single spell or cantrip into a single item of food or drink. If a spell is cast that consumes a material component, it is consumed during the imbuing process instead. A spell that is activated by consuming a imbued item will be active as long as its maximum spell duration allows. This imbued consumable will spoil after 24 hours + hours equal to your cleric level. You can use this effect up to your wisdom modifier (minimum once), per long rest.

(The spell glyph of warding and similar spells that trigger an additional spell or spell like effect as a part of their description may not be imbued in food or drinks in this way.)

Additionally you become an expert user of Cook's Utensils and the Herbalism Kit and beginn your journey into the art of brewery.

Pot of Plenty

8th-level Hospitality Domain feature

Once per day, you can take 10 minutes to magically conjure a lidded pot over a fire on the ground within 5 feet of you. The pot has 40 hit points, and an AC of 10. Upon the pot being summoned you can choose what is brewing inside of it from the options below:

- Bewitching Bean-soup:
You create an enchanted soup that is perceived to be a delicious bean soup. Any creature you designate that enters within a 15ft radius of the pot must make a Wisdom saving throw or be charmed for 1 minute, during which they will approach the pot and attempt to reach inside it, whenever they attempt to drink from the soup it always lowers out of their reach, they can repeat the Wisdom saving throw at the end of their turn every turn they are charmed. If they are immune to the Charmed condition or successfully succeed on the wisdom saving throw they see the pot is empty.

- Multiplying Mishmash:
You create a complex mix in a pot, made from a mysterious and viscous liquid. Upon any item of non-magical food or drink being placed into the pot and left there for a duration of 1 minute, with the lid on during the entire duration. The item must fit into the space of 1-foot cube. Upon the lid being lifted off, the mysterious liquid has vanished and in it's place is the item you placed within, as well copies of the item equal to your wisdom modifier in amount. (Note this only copies the food itself, it does not copy it's containers).

In addition, you learn the spare the dying cantrip, which doesn’t count against the number of cleric cantrips you know. For you, it has a range of 15 feet, and you can cast it as a bonus action.

You become an expert brewer of fine bewerages.

Divine Strike

8th-level Hospitality Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage. When you reach 14th level, the extra damage increases to 2d8.

Valley of Plenty

17th-level Hospitality Domain feature

At 17th level, you can use your action to activate an aura of rest which is a 15 foot sphere centered around you. This aura causes a vision of the "Valley of Plenty" which acts as a stand-in for the plane of hospitality and lasts for 1 minute. All creatures that are inside this aura for the full duration (including yourself) gain the benefit of a short rest, are treated as fully feed and hydrated, and if any player is has the condition exhaustion it is reduced by 1 level. During the duration of  "Valley of Plenty" you and anyone else who wishes to gain the benefits of this vision cannot perform any action, bonus action or reaction.

The aura can only invoked once every long rest.

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