Cleric
Base Class: Cleric

The gods of knowledge, Azuth and Savras, share a specific sect of worshippers known as the Keepers. Their main objective is to collect and maintain powerful magical artifacts, rare spellbooks, and precious lore. 

Some deities hoard knowledge and keep its secrets to themselves. And some promise their followers that they will gain tremendous power if they unlock the secrets of the multiverse. Under Azuth and Savras, the Keepers aim to obtain both. The Keepers rely on Savras' blessing to divine pathways towards points of interest. On the other hand, the Keepers imitate Azuth's devotion to wizardry to practice and master all forms of Arcana. 

While many of the Keepers are accomplished wizards, there exist a select few members who devote themselves, and who rely solely on Azuth and Savras to practice Arcana. And rather than fall under the domain of Arcana or Knowledge, these devotees are an odd combination of the two.

 Domain Spells

Cleric Level Spell
1st detect magicidentify
3rd augurylocate object
5th counterspellspeak with dead
7th arcane eyedivination
9th scryingteleportation circle

Seeker of the Arcane

When you choose this domain at 1st level, you gain expertise in the Arcana and Religion skills, and you gain one cantrip of your choice from the wizard spell list. For you, this cantrip counts as a cleric cantrip.

Channel Divinity: Divine Wizardry

Starting at 2nd level, you can use your Channel Divinity to temporarily gain the knowledge of Azuth. 

As an action, you present your holy symbol, and you can cast one spell from the Divine Wizardry Spell List up to your cleric level. The spell is cast at its lowest level. [You must expend a spell slot of appropriate level to cast the selected spell. The spell does not benefit from any higher level upcasting.]

Divine Wizardry Spell List
Cleric Level Spell
2nd magic missile
4th invisibility
6th haste
8th polymorph
10th wall of force

Blessed Arcane Recovery

Starting at 6th level, at the end of a short rest, you can recover a number of spell slots whose total levels equal your proficiency bonus.

You cannot use this feature again until you finish a long rest.  

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Keeper of the Arcane

At 17th level, your collection of lore and magical artifacts have enlightened you to new heights. 

Your total number of attunement slots is now 5.

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