Sorcerer
Base Class: Sorcerer

The sorcerer has a connection with the world around them and can in turn, bend it to their will.

Magic Domain

At 1st level, you choose one type of magic. The damage type associated with each magic is used by features you gain later.

Magic Domain
Magic Damage Type

Storm

Lightning

Death

Necrotic

Blaze

Fire

Stone

Earth

Toxic

Acid

Ice

Cold

   
   
   
   

You can speak, read, and write Elvish.

Blaze

At 1st level, you choose one type of Magic domain. The damage type associated with each magic is used by features you gain later.

Death

At 1st level, you choose one type of Magic domain. The damage type associated with each magic is used by features you gain later.

Ice

At 1st level, you choose one type of Magic domain. The damage type associated with each magic is used by features you gain later.

Stone

At 1st level, you choose one type of Magic domain. The damage type associated with each magic is used by features you gain later.

Storm

At 1st level, you choose one type of magic domain. The damage type associated with each magic is used by features you gain later.

Toxic

At 1st level, you choose one type of Magic domain. The damage type associated with each magic is used by features you gain later.

Enchants and Buffs

As magic flows through your body, your magic takes form in the enchant and buff spells.

Elemental Affinity

Starting at 6th level, when you cast a spell that deals damage of the type associated with your magic doamin, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.

Fey Wings

At 14th level, you gain the ability to sprout a pair of wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

You can’t manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.

These wings are made from the energy of your magic domain and can be used for a slashing attack.

Magic Aura

Beginning at 18th level, you can channel the dread presence of your magic domain, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.

Comments

Posts Quoted:
Reply
Clear All Quotes