Wizard
Base Class: Wizard

Wizards of this school try to push magic to it's limits. Trying to see what is possible. Most students of this school are typically seen as a few cards short of a full deck.

Research Savant

Beginning when you select this school at 2nd level, the time you must spend to copy a spell into your spellbook is reduced to 1.5 hours per spell level and the gold cost is reduced to 35gp per spell level.

Cantrip Mastery

Your research has given you unique insight to the most basic of spells and how they work, which allows you to do things others can't.

At 2nd level, you can learn cantrips faster than most wizards. If you see a wizard cantrip cast or have a spell scroll with the cantrip on it you can add it to your list of known cantrips.

This ability does come at a cost, you now have to prepare your cantrips like you do your spells. You can prepare a number of the equal to the number of cantrips known on the wizard table fro your level. When you would learn a cantrip from leveling up you still get to learn a new one as long as there is still one you can learn.

Research Knows No Bounds

Your research has lead you to a wall of what normal wizardry can teach you, but you don't care a push through it.

At 4th level, you can now add any spell to your spellbook, as long as you have someone who knows the spell or a spell scroll with the spell on it. When you add a spell that isn't normally on the wizard spell list to your spellbook, it becomes a wizard spell for you. Learning these spells takes more time and gold due to normal practices not working for these spells. The gold cost is 100gp per spell level and the time is 4 hours per spell level to learn.

You can also do this process with cantrips taking only a half hour and no gold to add it to the list of cantrips you know. When you would learn a cantrip from leveling up and you have no other wizard cantrips you can learn, you can choose any cantrip to learn instead.

Intuitive Rituals

Your research with ritual spells has shown you a new way to cast them faster.

At 6th level when you cast a ritual spell you no longer need to add 10 minutes to the casting time to cast it as a ritual.

Enhanced Memory

Your research into every type of magic has lead to your memory for spells to grow.

At 8th level, the number of spells you can prepare has increased to double the total of your Intelligence Modifier + your Proficiency Modifier + your wizard level.

Also the number of centrips you can prepare is now double the number of cantrips known on the wizard table for your level.

Enhanced Magic

Your study of spells has allowed you to on the fly change a spells formula to better work in any situation.

At 10th level, when you cast a spell you can enhance the spell with an effect. You can only use 1 per cast of a spell:

  • Empowered Spell: When you roll damage for a spell, you can choose to reroll a number of the damage dice up to your Intelligence modifier (minimum of one). You must use the new rolls.
  • Quickened Spell: When you cast a spell that has a casting time of 1 action, you can change the casting time to 1 bonus action for this casting.
  • Subtle Spell: When you cast a spell, you can cast it without any somatic or verbal components.

  • Twinned Spell: When you cast a spell that targets only one creature and doesn’t have a range of self, you can target a second creature in range with the same spell.

You can use this ability a number of times equal to your Intelligence modifier (minimum of once), You regain all uses when you finish a long rest.

Spell Savant

Your ability with spells has grown to new heights.

At 14th level when you are adding a spell to your spell book, if the spell is on the normal wizard spell list, it now only cost 25gp and 1 hour per level. For all other spells, it's 50gp and 2 hours per spell level.

Also at this level if a spell's material doesn't have a gold cost associated with it, you don't need to provided any material or arcane focus due to your understanding of magical formulas not requiring you to. For material costs with a gold cost you do not need to specifically provided that material, just something with an equivalent value (which can be a sack of coins) The spell still consumes the components if the spell does that normally.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2020 11:20:22 PM
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