Base Class: Warlock
Your patron probably met you in a nightmare, or in their god forsaken land.
Vow of the Vampire
Starting at 14th level, you have mastered the art of sucking mortal essence away. You now take on the form of your patron. You now gain a darkvision of 60 feet if you don't already have it, you gain immunity to necrotic damage and resistance to nonmagical attacks. You can now cast the spell Vampiric Strike without expending a spell slot. You also grow pointed fangs from your mouth and can perform a bite. Finally, you can release your hunger for mortal essence in the form of a blood cloud.
Expanded Spell List
Bloodrinker Expanded Spells
Spell Level Spells
1st False Life, Ray of Sickness
2nd Moonbeam, Blindness/Deafness
3rd Life Transference (Reversed), Essence Drain
4th Phantasmal Killer, Locate Creature
5th Dominate Person, Steel Wind Strike
Darkness' Servant
Starting at 1st level your patron grants you access to some of its abilities. You gain a darkvision of 30 feet if you don't already, you gain resistance to necrotic damage, and you can perform a special necrotic strike. This strike deals 1d8 necrotic damage in addition to the damage that you are hitting with. At levels 3,5,7,9 you gain an extra 1d8. You can use this as many times as your charisma modifier. After a short rest all uses are restored.
Silent as a Spector
Starting at 6th level, you gain the ability to take on a spectral form. This form allows for you to gain a flying speed of 60 feet and the ability to go through objects. If you end your turn inside of an object you take 4d8 force damage. While you are in your spectral form you can only be damaged by magical attacks and force damage. While in this form you can still attack, this does not invoke opportunity attacks. You can remain in this form for an amount of turns equal to your charisma modifier.
Reap Like a Revenant
Starting at 10th level, you have become a master of reaping other beings souls. When you kill a creature, you heal by half of that creature's maximum hit points. You could choose to swap out one of your ability scores with that creature, your original ability score is replaced once you take a short rest. Finally, you have the choice to gain one of the creature's abilities or spells upon killing it. This is restored once you take a short rest.
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