Fighter
Base Class: Fighter

Bloodlust Fighters have an insatiable drive for murder and battle. Some bloodlust Fighters are psychopathic while some are sound of mind, purely driven by their demonic love for battle. Those that dare to oppose a Bloodlust Fighter must prepare to do so until death. These fierce warriors know no limit in terms of strength and will dedicate all of their waking moments to training and mastering their weapons.

Focused Mind

While in combat, you are singularly dedicated to the pursuit and destruction of your enemies. You gain advantage on attack rolls against any creature you are hostile to. However, you have disadvantage on perception and investigation checks while in combat. You are also impervious to being charmed as you are driven by a single thought; the death of your enemies.

Bloodborne

When you attune to a martial weapon, you can expend 5 or 10 hit points. Doing this lowers your hit point maximum by 5 or 10 until you unattune to that weapon. When you expend those 5 hit points, that weapon becomes your Bloodborne weapon. The weapon gains a +1 (if you expend 5 hit points) or +2 (if you expend 10 hit points) bonus to attack and damage rolls. When you use this effect, choose a preferred enemy for that Bloodborne weapon, that weapon glows red when within 50 ft of that type of enemy and deals an extra 1d6 (if you choose 5 hit points) or 2d6 (if you choose 10 hit points) fire damage to that type of enemy. Ending your attunement to that weapon releases it of its abilities.

10 Hit Points

You lose 10 hit points from your Hit Point Maximum. You gain a +2 bonus to attack and damage rolls made by your Bloodborne Weapon and deal an extra 2d6 fire damage against your favoured enemy.

5 hit points

You expend 5 hit points from your hit point maximum, giving your Bloodborne weapon a +1 bonus to attack and damage rolls and an extra 1d6 fire damage to your preferred enemy.

Do not expend hit points

You choose to not have a Bloodborne Weapon.

Lustful Fury

Through the rage and fury of your bond, you gain the ability to terrify and destroy your opponents. If you made a successful attack with your Bloodborne weapon as an action this turn, you can make another melee attack as a bonus action.

Blood Will

Through the sheer power of your hatred and Bloodlust, you manage to conjure 1 powerful spell per day. Once per long rest, you may cast either fireball or lightning bolt at 5th level. You also gain the ability to cast compelled duel on command.

Burning Blood

Once per Long rest, you may Fireball at 5th level.

Charged Blood

Once per Long rest, you may cast lightning bolt at 5th level.

Satisfaction

Once per short rest, when you kill a creature with your Bloodborne Weapon, you can regain hit points up to half your hit dice rounded down.

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